Balloon Battle is the most common battle of the Mario Kart series, as it is in every Mario Kart game to date. All racers get three balloons that represent their "health", and when one of the racers gets an item and hits their opponent, their opponent will lose a balloon. When one person loses all of their balloons, the other person wins. It was introduced in Super Mario Kart and was featured in every Mario Kart game since. In Super Mario Kart and Mario Kart 64, it was the only battle option. In Super Mario Kart, the balloons would float and rotate around the kart, but in Mario Kart 64 and every following game, the balloons hung on the back of the kart. In Mario Kart DS, you can press the SELECT button or blow into the mic to inflate another balloon.
Mario Kart: Double Dash!![]
In Mario Kart: Double Dash!!, Shine Thief and Bob-omb Blast were introduced, although Balloon Battle remained the same battle as always.
Mario Kart DS[]
In Mario Kart DS, Shine Runners was introduced. In Ballon Battle, players can also blow on the DS microphone or hold down SELECT to make new balloons. They start with five balloons and whenever you lose one you are able to blow another (unless they are already used). Players can have up to three balloons.
Mario Kart Wii[]
In Mario Kart Wii, there are 2 battles to choose from: Coin Runners and, as always, Balloon Battle. The Balloon Battle is now team-oriented, points-based, and lacks the "last man standing" approach it was known for and enjoyed as. What happens is you get three balloons. Every time another person on the other team loses a balloon because of an item you dropped or threw, you get a point. Every time you lose all three balloons, you are regenerated but you lose a point. The team and individual points are tracked and the battle lasts for three minutes.
Mario Kart 7[]
In Mario Kart 7, the Balloon Battle rules remained the same from Mario Kart Wii, but with a two-minute time limit. Coin Runners also returned; marking the first time any battle mode besides Balloon Battle recurred in multiple Mario Kart games. Battles do not have to played in teams, unlike in Mario Kart Wii.
Mario Kart 8/Mario Kart 8 Deluxe[]
In Mario Kart 8, Balloon Battle returned as the only playable battle mode for the first time since Mario Kart: Super Circuit. Battle no longer takes place in Battle Arenas, but on regular race tracks. The last man standing objective is partially brought back, however the point system is also integrated, making it possible to win even if you lose all your balloons early. Like in Mario Kart 64 and DS, you can still play after you are eliminated and now you can still attack others and earn points. The time limit returns but now can be set by the player. You can technically play Bob-omb Blast by selecting "Bob-ombs only" on items.
In Mario Kart 8 Deluxe, Balloon Battle returns no longer as the only battle mode, with Shine Thief and Bob-omb Blast returning as battle modes from Mario Kart: Double Dash!!, Coin Runners also comes back from Wii and 7, as well as a new battle mode being introduced in the form of Renegade Roundup. Once again, these battles take place on actual arenas again, instead of taking place on regular courses. The battle mode is very similar to how it is in Mario Kart Wii and Mario Kart 7. This time, however, players start off with 5 balloons and once again, you need to hit other players with items. When a racer knocks another out, the knocked-out racer is considered to be "sidelined" and respawn with only 3 balloons as well as losing half of their points rather than just one. You can once again set the time limit for the rounds ranging in from 1-5 minutes.
Balloon Colors[]
- Red
- Orange
- Yellow
- Lime
- Green
- Blue
- Cyan
- Pink
- Purple
- Brown
- White
- Black
Trivia![]
- In Mario Kart 8/Mario Kart 8 Deluxe, the 12 balloon colors are the same 12 Miis' favorite colors.