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Starman (Mario Kart Wii) This article is about the Wii variation. For a list of articles with the same name, see Bowser's Castle. Starman (Mario Kart Wii)

Bowser's Castle is the third track in the Special Cup in Mario Kart Wii. This course hasn't appeared in a recent Mario Kart game yet.

This Bowser's Castle iteration resembles the Mario Kart: Double Dash!! castle track, featuring the same entrance design to the castle shaped like Bowser's face. It features Thwomps, a Mechanical Bowser and Podoboo Cogs as hazards.

Layout[]

MKWii - Bowser's Castle (2)

Yoshi, Koopa Troopa, and Donkey Kong competing to enter the castle first.

The race starts out in a straight road that leads into a bridge that curves downhill and uphill, which has Dash Panels on it. The bridge ends with a ramp where tricks can be performed on. After the ramp is the entrance to Bowser's Castle. On the entrance, the player hears Bowser's evil laugh like in Mario Kart: Double Dash!!. If the player doesn't take the ramp straight then a danger of landing on the mud off the track near Bowser's Castle entrance, causing them to reset before the ramp again. After the entry is a wavy hall, filled with pillars and item boxes. The player can perform tricks on the wavy hallway since this sends the player into the air a little.

After the wavy hallway is a 90-degree turn left and another turn right. After the turn is a road that leads straight to the lava unless the player turns left to avoid falling into it. In this area, the player has to avoid Thwomps constantly pounding the ground, smashing any player who gets caught underneath their blows. After that is a turn left and a ramp with a boost panel in it, which leads to a room full of lava with a large straight path over the lava.

MKWii - Bowser's Castle (3)

Yoshi, about to approach the deadly Mechanical Bowser...

In this room, the road is very straight. However, there is a giant Bowser machine who spits out large fireballs towards an area where there are explosion marks, to show the area where the ball will explode. After the explosion mark is a mud-covered area. The player must use the left and right half-pipe ramps to avoid the mud in order to keep them from slowing down. After the player gets past that, they will see another area covered in mud, but there is a ramp near the beginning of the mud, in the center. Taking that ramp is a risky maneuver, however, since the large fireballs bounce off this ramp as well. Another option is to take the half-pipe ramps again, which is safer but adds more time. The path splits into two, left and right, in this part, but both are identical, just the directions are mirrored. Both paths lead to three spinning Podoboo Cogs that can burn the player on contact. After the Podoboo Cogs is a ramp with a boost panel in it. The player may use it to speed up and perform a trick on it. The path merges again after this part.

After the ramp is a short straight road until a large curve to the left. The player can see that the tighter area of this curve has fire pillars coming out of the road, so the player may take the path to cut time when there are no lava plumes present. If players turn too sharply, to the extreme right of the lava plumes, they will find themselves in the lava. If using inside-drifting Bikes (such as the Mach Bike, Flame Runner, Bullet Bike, etc.), they have a higher chance of falling into the lava from there than with outside-drifting vehicles (including karts that all only drift outwards). After this area, the path is still curving and there are more Thwomps in this area. After the large curve upwards, there are three Thwomps that are hovering over the path. The left and right ones slam down at the same time while the center one will be still hovering in the area while the two slam the ground and vice versa. After the three Thwomps is a very large Podoboo Cog that the player must avoid while using a ramp with a boost panel in it.

After the Podoboo Cog part is the exit of the castle and a turn to the left. Here, there are lava pillars erupting from the ground, with a small hill around them for the player to perform a trick. However, the lava pillars may mess up players while they are performing a trick and slow players down by flipping them over. After this part is the starting line again, which starts the cycle and another lap again.

Staff Ghosts[]

Character Recorder Time Vehicle Wii Wheel?
BowserIcon-MK7 Normal
Nin★YABUKI 03:04.836 Piranha Prowler (Bowser) Model No
Expert
Nin★Masa 02:42.098 Flame Runner (Bowser) Model No

Trivia![]

  • The main melody of this track's music is a slower version of the music for Maple Treeway.
    • The beginning of this track's music also has a slightly altered version of the Castle theme from Super Mario Bros.
  • An unused cannon sound was found in the files of this track. However, there isn’t any cannon in this track.
  • This is the only course from Mario Kart Wii's Special Cup that has yet to reappear in later games.
Previous track:
Moonview Highway
Current track:
Bowser's Castle
Next track:
Rainbow Road
Mario Kart Wii courses
Wii cups Mushroom Cup Luigi CircuitMoo Moo MeadowsMushroom GorgeToad's Factory
Flower Cup Mario CircuitCoconut MallDK SummitWario's Gold Mine
Star Cup Daisy CircuitKoopa CapeMaple TreewayGrumble Volcano
Special Cup Dry Dry RuinsMoonview HighwayBowser's CastleRainbow Road
Retro cups Shell Cup GCN Peach BeachDS Yoshi FallsSNES Ghost Valley 2N64 Mario Raceway
Banana Cup N64 Sherbet LandGBA Shy Guy BeachDS Delfino SquareGCN Waluigi Stadium
Leaf Cup DS Desert HillsGBA Bowser Castle 3N64 DK's Jungle ParkwayGCN Mario Circuit
Lightning Cup SNES Mario Circuit 3DS Peach GardensGCN DK MountainN64 Bowser's Castle
Battle Courses Block PlazaDelfino PierFunky StadiumChain Chomp WheelThwomp DesertGalaxy ColosseumSNES Battle Course 4GBA Battle Course 3N64 SkyscraperGCN Cookie LandDS Twilight House
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