Mario Kart Racing Wiki
Mario Kart Racing Wiki
Starman (Mario Kart Wii).png This article is not to be confused with the track, DK Jungle. Starman (Mario Kart Wii).png

D.K.'s Jungle Parkway (known as DK's Jungle Parkway in Mario Kart Wii) is the first track of the Special Cup in Mario Kart 64. It is a jungle environment based on various levels in the Donkey Kong Country series.

This track returns in Mario Kart Wii as a retro track in the Leaf Cup. The expert Staff Ghost on this course is Donkey Kong in the Phantom or the Flame Flyer.


The beginning section starts out with a short straightaway and into a right U-turn. The track then leads onto a riverboat, on which a large dash panel ejects racers to the other side of the river. A sharp left turn must be made so you don't run into a wall. From here, a long section of straight track is righted by the river, which poses a threat to light characters like Toad. After this, the parkway takes several winding turns through a parkway, lined by grass. If a player drives in the grass, spiky fruits come flying out of nowhere and hit the driver, although this is actually kind of helpful, because they bump you back on. However, if you're in Time Trial mode, the coconuts erase your chances of saving a ghost. After this, a waterfall must be passed my traversing a rickety, narrow wood bridge, perfect for laying Banana Bunches and firing Green Shells. The bridge leads to a dark, gloomy cave. Sticking to the track can be safer, but you are not slowed down by the off-road part, so take it. The cave exits just in time for the finish line.

Bowser Jr. doing the jump.

In Mario Kart Wii, the track is basically unchanged--the graphics are better, the big jump now acts like you have entered a cannon, fruits have been removed, the cave now has an off-road part, and the water is now orange (most likely because it's evening). But other than that, it's the same old thing.


A glitch shortcut is found in the bit after the bridge to the cave. To perform it, a driver should drift through the wall at the right area; they will then fall into the cave. Upon crossing the finish line again, it will be counted as a lap, even though the driver did not go all the way around the course. When it returns in Mario Kart Wii, that shortcut is removed. However, in both games, there is a shortcut over the mud in the same area. Originally, all karts could perform this shortcut. In the Wii version, an item that increases speed (such as a Mushroom or Star) is required for it to be effective.

In "Mario Kart 64", if you boost at the start, drift, and hop off the edge at the beginning of the track, and fall at the right place, lakitu puts you on the bridge in front of the cave, saving you time.

In Mario Kart Wii, if you line up with a tree by the finish line on the right and mushroom-wheelie, you can clip off the tree and if done correctly, get a second clip from the finish line banner. this should land you in the tunnel. turn around and finish the lap as usual.



Previous track:
Bowser's Castle
Current track:
D.K.'s Jungle Parkway
Next track:
Yoshi Valley
Previous track:
GBA Bowser Castle 3
Recently reappeared in:
Mario Kart Wii
Mario Kart 64 courses
Nitro cups Mushroom Cup Luigi RacewayMoo Moo FarmKoopa Troopa BeachKalimari Desert
Flower Cup Toad's TurnpikeFrappe SnowlandChoco MountainMario Raceway
Star Cup Wario StadiumSherbet LandRoyal RacewayBowser's Castle
Special Cup DK's Jungle ParkwayYoshi ValleyBanshee BoardwalkRainbow Road
Battle Courses Big DonutBlock FortDouble DeckSkyscraper