This article is about the N64 track with a similar name. For a list of articles with the same name, see Koopa Beach.
This track takes place on the sandy shores of a mostly rocky island. The way racers drive around the middle of the island is reminiscent of Koopa Beach 2. A large Koopa-shaped rock appears near the starting line. There are several ramps near the middle and end of the course. One leads to a tunnel cutting through the island that acts as an effective shortcut; another is taller than the rest and leads to an Item Box perched on a rock that always contains a Spiny Shell.
Crabs are the main obstacles on this track, and touching them causes a spin-out. Palm trees can also cause spin-outs. The tide can cause trouble if trying to take a specific shortcut near the middle of the course.
Koopa Troopa Beach returns in Mario Kart 7. It has gone through a complete aesthetic overhaul but remains largely unchanged gameplay-wise. The only significant difference is that some longer boost pads have been changed into glider pads to take advantage of Mario Kart 7's gliding mechanic, and players can now drive under some submerged areas.
- Surprisingly, a few rocks that are shaped like the Koopa Troopa rock in the course can be seen in Sunshine Airport, located in the second glider part.
- In the NTSC version of Mario Kart 7, it's titled under the name N64 Koopa Beach for some reason.
- Koopa Troopa Beach, along with DK Pass and Luigi Raceway, have a hidden item box that gives an item that is obtained outside of 1st.
Moo Moo Farm
Koopa Troopa Beach
DS Luigi's Mansion
Recently reappeared in:
Mario Kart 7
SNES Mario Circuit 2