Mario Kart: Double Dash!! (styled as MARIOKART Double Dash!! and abbreviated to MKDD) is a racing video game developed and published by Nintendo for the Nintendo GameCube. It is the fourth game in the Mario Kart series.


Double Dash!!

The Double Dash!! technique, one of the new elements in this game.

Double Dash!!'s gameplay vastly differs from and improves on its predecessors in many ways; since the player can pick not one character, but two - one to drive, and one to use items. In addition, the player is able to use karts that are not the characters' (Mario and Luigi can use Yoshi's kart, for example) depending on their class, whether they are heavyweight, middleweight, or lightweight. Not only this, the power slide has been improved; if the player makes blue sparks while power sliding, a mini turbo is performed. The rocket start is also improved as the Double Dash!!, in which both team members perform it when the Pre-race countdown is finished. There are sixteen courses to race on. Each cup features four tracks. Five different cup races are available, one of which is the All Cup Tour, featuring all sixteen tracks in random order (except for the first, Luigi Circuit, and the last, Rainbow Road). Each track is also playable in "Mirror Mode," where the tracks are mirrored; however, Mirror Mode is only available for 150cc.

This installment also features multiplayer battle modes. As in previous installments, the battle arenas are enclosed, with varying architecture and a constant arsenal. In addition to the balloon-popping game, which has been the standard Mario Kart battle game, two new battle systems are included. The first, called "Shine Thief", involves capturing a Shine Sprite and maintaining possession of it for a set time period. The second, called "Bob-omb Blast", uses only colored Bob-ombs, and utilizes a trade-off point system that requires the players to succeed in attacks, while also avoiding those directed at them. Both battle modes have returned in Mario Kart 8 Deluxe.

Aside from the many drivers available, numerous other Mario characters play minor roles in the game. Lakitu reprises his role as the referee, signaling the start of each race, alerting players when they complete a lap, warning them when they are going the wrong way, and returning drivers to the racetrack when they fall into dangerous areas. Shy Guys, Piranha Plants, Goombas, and Wigglers are also present in the game and serve as obstacles for the driver to avoid. Toadsworth drives the winners of a cup during the victory celebration. Piantas and Nokis from Super Mario Sunshine also cheer players on certain courses, such as Peach Beach and Daisy Cruiser, and form much of the crowd at victory ceremonies (held at Peach Beach). Classic Mario series characters, including Donkey Kong Jr., can be seen in the crowds around Waluigi Stadium.

The game includes 21 karts to choose from. They are categorized by weight. Generally, lightweight karts have good acceleration and handling and are easily able to traverse rough terrain, but have low top speeds, can be knocked around by larger karts, and can only hold light characters. Heavyweight karts usually have high top speeds, can knock around many smaller karts, but they have poor acceleration, steering, off-road handling, and can only be manned if there is at least one heavy character. Middleweight karts' performance are well-balanced, but they cannot hold heavy characters. However, there are exceptions to this, such as the Barrel Train and Boo Pipes. Of 21 karts available in all, only eight are available from the start. The other 13 may be unlocked by successfully completing races and finishing the game. Although everyone has one kart, the twenty-first kart is the Parade Kart that Toadsworth uses to drive the first place winners. This kart the best stat ratio (4 stars for speed and weight; 3 stars for acceleration) and any combination of characters can drive it, but it takes the longest to recover from flipping over.

A notable attribute of Double Dash!! is that it allows LAN play using the GameCube broadband adapter. Up to eight GameCubes can be connected, allowing for 16 player multiplayer games (two players controlling each kart).



Team Default Karts Kart Photo Speed Acceleration Weight
Mario and Luigi Red Fire Red Fire - Artwork - Mario Kart Double Dash!! ★★★ ★★★ ★★★
Green Fire Locked MKDD Green Fire ★★★★ ★★ ★★
Peach and Daisy Heart Coach Heart Coach ★★ ★★★★ ★★★
Bloom Coach Locked MKDD Bloom Coach ★★★ ★★★ ★★
Yoshi and Birdo Turbo Yoshi Turbo Yoshi ★★ ★★★★ ★★★
Turbo Birdo


Turbo Birdo ★★★ ★★★ ★★★★


Team Default Karts Kart Photo Speed Acceleration Weight
Baby Mario and Baby Luigi Goo-Goo Buggy Googoobuggy ★★★★★ ★★
Rattle Buggy Locked MKDD Rattle Buggy ★★ ★★★★ ★★
Koopa Troopa and Paratroopa Koopa Dasher Koopa Dasher ★★ ★★★★ ★★
Para Wing Locked MKDD Para Wing ★★★★★ ★★

Locked and Toadette Locked

Toad Kart Locked MKDD Toad Kart ★★ ★★★★ ★★
Toadette Kart Locked MKDD Toadette Kart ★★★★★ ★★


Teams Default Karts Kart Photo Speed Acceleration Weight
Donkey Kong (H) and Diddy Kong (L) DK Jumbo Dkjumbo ★★★★ ★★ ★★★★
Barrel Train Locked Barrel Train ★★★★ ★★ ★★★
Wario (H) and Waluigi (M) Wario Car Wariocar ★★★★ ★★ ★★★★
Waluigi Racer Locked Waluigi's Waluigi Racer ★★★ ★★★ ★★★
Bowser (H) and Bowser Jr. (L) Koopa King Koopaking ★★★★★ ★★★★★
Bullet Blaster Locked MKDD Bullet Blaster ★★★★ ★★★
King Boo (H) Locked and Petey Piranha (H) Locked Boo Pipes Locked Boopipes ★★ ★★★★ ★★★★★
Piranha Pipes Locked Piranhapipes ★★★★ ★★ ★★★★★
N/A Parade Kart


MKDD Parade Kart ★★★★ ★★★ ★★★★


Mushroom Cup Flower Cup Star Cup Special Cup
MKDD LuigiCircuitLogo

also in Mario Kart DS
MKDD MushroomBridgeLogo

also in Mario Kart DS
MKDD SherbetLandLogo

also in Mario Kart 8/8 Deluxe
MKDD WarioColosseumLogo

MKDD PeachBeachLogo

also in Mario Kart Wii
MKDD MarioCircuitLogo

was about to be in Mario Kart DS
later appeared in Mario Kart Wii
MKDD MushroomCityLogo

MKDD DinoDinoJungleLogo

also in Mario Kart 7 and Mario Kart Tour
MKDD BabyParkLogo
also in Mario Kart DS
and 8 Deluxe (or 8 DLC)
MKDD DaisyCruiserLogo

also in Mario Kart 7
MKDD YoshiCircuitLogo
also in Mario Kart DS,
8 Deluxe (or 8 DLC), and Mario Kart Tour
MKDD BowserCastleLogo

MKDD DryDryDesertLogo

also in Mario Kart 8/8 Deluxe
MKDD WaluigiStadiumLogo

also in Mario Kart Wii
MKDD DKMountainLogo

also in Mario Kart Wii
MKDD RainbowRoadLogo


Battle courses


also in Mario Kart Wii

was about to be in Mario Kart DS

also in Mario Kart 8 Deluxe


also in Mario Kart DS



Normal Items

Names Pictures Functions
Banana - Mario Kart Double Dash
When placed, a Banana peel stays on the track until a kart touches it, causing it to spin out. Bananas can be used as shields to break homing items such as Red Shells; however, they can not be dragged behind the kart like in past games, making this technique harder to execute than before. It can either be thrown forward or dropped backward.
Green Shell
Green Shell - Mario Kart Double Dash
When shot, Green Shells go in a straight line, bouncing off the track walls and knocking into anything it touches, such as an item or another kart. It can be shot forwards or backwards.
Red Shell
Red Shell - Mario Kart Double Dash
Red Shells home in on the nearest kart. It can be thrown backwards as well. However, when shot backwards or in the lead, it acts like a Green Shell. Red Shells cannot bounce, however, and they break if they hit a wall.
Fake Item Box
Fake Item Box - Mario Kart Double Dash
A fake Item Box that is red with an inverted ? symbol. When used, it stays on the track until a kart hits it and causes that kart to flip. The only way to get rid of these blocks is to run into it, so it can not be used to block homing items. Otherwise, this item eventually vanishes.
Lightning - Mario Kart Double Dash
When used, Lightning shrinks, slows, and removes the items of all rival karts. If shrunken, drivers hit by another item will drop any items they are holding.
Mushroom - Mario Kart Double Dash
A Mushroom gives the kart a brief boost of speed. If used properly, it can be used to take shortcuts and to steal (or drop) items from another kart.
Triple Mushroom
Triple Mushroom - Mario Kart Double Dash
A bunch of three Mushrooms that give the drivers three boosts of speed. If characters who hold the Mushrooms get hit by an item, some of the Mushrooms fall get dropped and they end up with only one Mushroom left. As with all triple items, some characters hold the Triple Mushrooms, while other characters juggle it.
Starman - Mario Kart Double Dash
When applied, the kart that used it becomes invincible against any item. It also boosts the speed and handling of the kart, and negates the effect of terrain that would otherwise slow the cart, for example, the shallow water on the Peach Beach track. The kart is also capable of knocking out any rival kart and stealing their items just by driving into them.
Spiny Shell
Spiny Shell - Mario Kart Double Dash
When shot, the Spiny Shell heads to the kart that is in first place. Once it hits the kart, it creates a blue explosion. The characters in the kart lose any items if hit and are sent flying directly upwards. Other karts can get hit if they are in the blast radius. This item does not appear in Battle Mode.

Special Items

Every character has their own special item. Different combinations means a wide variety of items. For example, if someone were to play as Toadette, another player were to play as Baby Mario/Luigi and they controlled the kart together, they would be able to get Golden Mushrooms and the Chain Chomp occasionally.

Name Picture Function
Fireball Fireball - Mario Kart Double DashGreen Fireball - Mario Kart Double Dash A set of five red (Mario) or green (Luigi) Fireballs capable of ricocheting off walls. When they hit another kart, the kart will spin out and slow down. They can be thrown either forwards or backwards. Only Mario and Luigi can use this item, and the latter has Green Fireballs.
New Item
Heart - Mario Kart Double Dash A pair of hearts that will surround the kart, absorbing the impact of any item that collides with the kart except for Chain Chomps, Spiny Shells, Stars and Lightning. If used correctly, racers can absorb the item dropped on the road and use it against the other players; this includes most other Special Items. The Hearts have no time limit for use, though since there are only two Hearts only two items can be absorbed. If both characters are holding items when the Heart absorbs an item, the item will disappear. Only Peach and Daisy can use this item.
Yoshi Egg/Birdo Egg Yoshi Egg - Mario Kart Double DashBirdo Egg - Mario Kart Double Dash A green (Yoshi) or pink (Birdo) egg. They work similarly to a Red Shell, chasing after a kart and knocking it out when collision occurs. After colliding, these eggs randomly let out three items that could be a Banana, Green Shell, Mushroom, Star, or Bob-omb. However, if an egg takes too long to find a kart, the egg will break apart but still let out three items. Only Yoshi can use this item, but Birdo has his own version called the Birdo Egg.
Bowser Shell
New Item
Bowser Shell - Mario Kart Double Dash A humongous shell shaped like Bowser's shell that acts like a Green Shell, going in a straight line, and bouncing around the track, destroying items and knocking over other karts, dropping their items onto the ground. It can be thrown forwards or backwards. Bowser's Shell tends to bounce from other special items, including Giant Bananas (though the Giant Banana gets destroyed in the process). Only Bowser and Bowser Jr. can use this item.
Triple Green Shells & Triple Red Shells Triple Green Shell - Mario Kart Double DashTriple Red Shell - Mario Kart Double Dash An arsenal of three shells, either Green or Red, that can be used to knock other karts. If the character gets hit by another item while holding the Triple Shells, the character will lose all but one shell. Koopa Troopa and Paratroopa can get either color of shells, depending on their current ranking.
Bob-omb - Mario Kart Double Dash
When used, a Bob-omb stays on the road until a kart passes near it in order to explode and blow up any kart around. If no kart is around the Bob-omb explodes after a few seconds. It can be thrown forward or tossed backward. Only Wario and Waluigi can use this item.
Giant Banana
New Item
Giant Banana - Mario Kart Double Dash Giant Bananas can be littered either forward or backward, staying on the road until a kart collides with it. Drivers will lose control, while the Giant Banana splits into three normal Bananas scattered into a triangle in that area. Only Donkey Kong and Diddy Kong can use this item.
Chain Chomp
New Item
Chain Chomp - Mario Kart Double Dash A huge Chain Chomp is summoned and boosts the kart's speed frantically for a certain period of time, while the Chain Chomp knocks out other karts and drops their items onto the ground. After use, the Chain Chomp leaves the kart and goes following the path until it disappears. It has the same use as the Bullet Bill does in every Mario Kart game starting from Mario Kart DS, except the Chain Chomp can be disconnected from the kart if the kart gets hit by any item. Only Baby Mario and Baby Luigi can use this item.
Golden Mushroom
New Item
Golden Mushroom - Mario Kart Double Dash
Gold Mushrooms provide the drivers multiple boosts of speed in a row in a period of time. However, it seems to have a time limit; once the first boost is used, the subsequent boosts need to be used before the item disappears. Only Toad and Toadette can use this item.

Unlocking Criteria

Almost all cups in the game will unlock something new once the player completes it. Here is a list:

Mushroom Cup Flower Cup Star Cup Special Cup All-Cup Tour
50cc Green Fire (kart) Bloom Coach (kart) Para Wing (kart) Bullet Blaster (kart) N/A
100cc Rattle Buggy (kart) Waluigi Racer (kart) Special Cup (cup) Toad & Toadette (character team)
Toad Kart (kart)
150cc Luigi's Mansion (battle course) Turbo Birdo (kart) Barrel Train (kart) All Cup Tour (cup) Mirror Mode (class)
Mirror Toadette Kart (kart) Tilt-A-Kart (battle course) King Boo & Petey Piranha (character team)
Piranha Pipes (kart)
Boo Pipes (kart) Parade Kart (kart)


For this subject's image gallery, see Gallery:Mario Kart: Double Dash!!.



  • This is the first Mario Kart game to feature Shine Thief and Bob-omb Blast.
  • This is the only Mario Kart game to have two players on a kart.
  • This is (by far) the only Mario Kart game to have Petey Piranha and Paratroopa as playable characters.
  • This is (by far) the only Mario Kart game to have Toad as an unlockable character.
  • This is the first Mario Kart game to have the music for the final lap be both sped up and increased by one semitone; the first racing game to have this was Konami Krazy Racers.
  • This is the last Mario Kart game to feature only new courses.
  • A first run production of the game included a limited bonus disc inside the case in a second holder with exclusive content related to other GameCube games.
  • This is the first Mario Kart game that has more than four battle courses, the second being Mario Kart DS, third being Mario Kart Wii, fourth being Mario Kart 7 and fifth being Mario Kart 8 (and Deluxe).
  • This is the first Mario Kart game that has "Mirror Mode" (though Mario Kart 64 has Extra Mode).
  • Oddly enough the retro tracks for Mario Kart: Double Dash!! are labeled GCN which stands for GameCube Nintendo. It should be initially written as NGC which makes it called Nintendo GameCube, which is used that way in Japan.
    • However Mario Kart 7's Prima Guide labels the retro tracks as "GC" which stands for simply GameCube however this isn't present in the actual game and it's still labeled as "GCN".
  • This is the first Mario Kart game to have unlockable characters.
  • Double Dash!! introduced LAN Play, using the common Ethernet standard, to the series.
    • Up to eight GameCube consoles can be linked together for LAN Play, using one straight through cable per console connected to an Ethernet hub. Nintendo recommends that no other devices are connected to the hub. When linking just two GameCube consoles, no hub is required, but a crossover cable must be used to connect both systems directly.
    • Online play is not officially supported, but third-party services (such as Warp Pipe and XLink Kai) allow GameCube systems to use LAN Play on a WAN (Wide Area Network).
    • Characters and karts are selected at random during LAN Play. King Boo and Petey Piranha are unavailable, even if unlocked.
    • Super Circuit was the first game to feature linked multiplayer for up to four players, but it utilized proprietary Game Link Cables instead of the Ethernet standard. Single-Pak and Multi-Pak modes are available.
    • Mario Kart DS and Mario Kart 7 feature LAN Play, known simply as multiplayer, using wireless (Wi-Fi) technology instead of wired. Single-Card and Multi-Card modes are available.
    • Mario Kart Wii and the original Mario Kart 8 only support Online Play using a connection to the Nintendo WAN (Wide Area Network). Fans of Mario Kart Wii operate a third-party server.
    • Mario Kart 8 Deluxe for the Nintendo Switch reintroduces wired LAN Play to the series. This feature is only available in docked mode. 8 Deluxe has a limit of one or two players per Nintendo Switch for LAN Play.
  • Donkey Kong Jr. was going to be a partner for Donkey Kong, but he was cut and replaced with Diddy Kong.

External Links

Mario Kart games
Main Titles Super Mario Kart (1992, SNES) • Mario Kart 64 (1996, N64) • Mario Kart: Super Circuit (2001, GBA) • Mario Kart: Double Dash!! (2003, GameCube) • Mario Kart DS (2005, DS) • Mario Kart Wii (2008, Wii) • Mario Kart 7 (2011, 3DS) • Mario Kart 8 (2014, Wii U) • Mario Kart 8 Deluxe (2017, Switch)
Arcade Titles Mario Kart Arcade GP (2005) • Mario Kart Arcade GP 2 (2007) • Mario Kart Arcade GP DX (2013) • Mario Kart Arcade GP VR (2017)
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