Mario Kart 7 (styled as MARIOKART7 and commonly abbreviated as MK7) is a Mario based racing game exclusively made for the Nintendo 3DS (can be played on the 2DS and New 2DS XL though). It is the seventh Mario Kart game in the series, (ninth including the arcade games) and the third for a handheld console. Returning from Mario Kart Wii, players are able to exchange Ghost Data and play online or wirelessly on multiplayer mode. Mario Kart 7 introduces a few new features to the tracks, including Blue Boosters (which trigger Gliding sections) and underwater turbines specifically made for underwater racing. This game introduces kart customization as well, allowing players to toggle parts on their karts to fit their preferences.


New Features

* Exclusive to this game.

Returning Features

  • Coins return in Racing mode after an absence since Mario Kart: Super Circuit. However, players can only collect a maximum of 10 at a time.
  • The Super Mini-Turbo returns from Mario Kart Wii, which is done by drifting until the sparks turn orange and gets a more powerful boost.
  • The Spiny Shell returns to its wingless form, just like its first two appearances.
  • Tricks return from Mario Kart Wii, as well as the character icons and results music. 

Removed Features

  • Bikes are not usable in this game due to system limitations and complaints that they were overpowered compared to Karts due to wheelies.
  • The race is back to eight racers due to space limitations.
  • The single-player VS. Race is removed for unknown reasons, an omission that many fans feel reduce the game's replayability.
  • Waluigi was not included as a playable character, but his course from Mario Kart DS is featured as a Retro Track. However, he was planned to appear beforehand.
    • Speaking of not being included, Toadette was another character who was originally planned to appear wasn't included as a playable character too.
    • In fact, only 11 out of 24 characters (not counting Miis) from the previous installment, Mario Kart Wii, returned in this game.
  • The Fake Item Box from the previous games is absent, but was initially planned.
    • Speaking of another item that didn't appear in this game, the Mega Mushroom from Mario Kart Wii was also going to appear in this game.
  • The POW Block, Thunder Cloud, and Mega Mushroom from Mario Kart Wii are all absent.


Button Action
Circle Pad Steer (left and right), Shoot item forward/backward (up and down)
A/Y Gas (Press and hold during the countdown = Rocket Start)
B Brakes
X/L Use item
R Jump (R + 'Circle Pad = Mini-Turbo)
Touch screen Switch between outlined and detailed map (visible on the Touch Screen)
D-Pad Switch to first-person view (up when in normal view); switch back to normal view (left, right and down when in first-person view)
Starman (Mario Kart Wii) This article is a stub. You can help Mario Kart Racing Wiki by expanding it. Starman (Mario Kart Wii)



With unlocked characters.

Default characters
Name Weight
Mario Medium
Luigi Medium
Princess Peach Light
Yoshi Light
Bowser Cruiser
Donkey Kong Cruiser
Toad Feather
Koopa Troopa Feather
Unlockable Characters
Name Weight How to unlock
Daisy Light Win the 150cc Mushroom Cup
Wario Cruiser Win the 150cc Flower Cup
Rosalina Cruiser Win the 150cc Star Cup
Metal Mario Cruiser Win the 150cc Special Cup
Shy Guy Feather Win the 150cc Shell Cup
Queen Bee Cruiser Win the 150cc Banana Cup
Wiggler Cruiser Win the 150cc Leaf Cup
Lakitu Feather Win the 150cc Lightning Cup
Mii Medium Win all cups of any class


Present Items

Image Item Name Description
Item Box Gives you an item when you pass through it.
Coin Collecting Coins increase the top speed of your car (you can collect a maximum of 10, also in Coin Runners).
BananaMK7 Banana Karts that run over a banana will spin out. They can be thrown forward or dropped behind your kart.
TripleBananaMK7 Triple Bananas Gives you three bananas that trail behind your kart. You don't need to hold the X- or L-button to hold them.
GreenShellMK7 Green Shell Travels in a straight line and knocks over the first kart it hits. Breaks after hitting obstacles too many times.
TripleGreenShellMK7 Triple Green Shells Three Green Shells that spin around your kart. You will shoot one at a time, and they are able to be shot forward or behind. They can also guard your kart against shells if you have them on your back.
RedShellMK7 Red Shell Fires at the kart in front of you, according to the track. When shot backward, it will follow a straight line. Breaks after contact.
TripleRedShellMK7 Triple Red Shells Three Red Shells, the stats are the same for Triple Green Shells.
SpinyShellMK7 Spiny Shell Hovers over to the first place and explodes. It will topple any kart in its path, but not explode. They can be diffused by a well-timed Bob-omb, or be escaped with a mushroom.
Bob-ombMK7 Bob-omb Will explode when thrown or dropped, knocking over any kart in its blast radius. The only item that can stop a Spiny Shell. When released, it will throw itself forward, unlike the Banana Peels.
MushroomMK7 Mushroom Provides your kart with a small speed boost.
TripleMushroomMK7 Triple Mushrooms Provides your kart with three separate speed boosts.
GoldenMushroomMK7 Golden Mushroom Gives you a speed boost whenever you press L or X, but only for 7.5 seconds.
BulletBillMK7 Bullet Bill Transforms you into a Bullet Bill and knocks over the karts in the front.
BlooperMK7 Blooper Sprays ink on all the karts ahead of you and reduces their visibility.
LightningMK7 Lightning Causes all opponents to shrink in size. They drop their items and slow down, and the time it takes to grow back to normal size depends on your position. A fully-grown racer can squish a small racer.
StarMK7 Star Increases your speed for a short time. It will keep you safe from everything, including Spiny Shells, Lightning
FireFlowerMK7 Fire Flower
New Item
Allows you to throw fireballs that cause other karts to spin out of control for a short time (1/3 of a Banana Peel)
SuperLeafMK7 Super Leaf
New Item
Gives your kart a tail that can be used to deflect items and knock over opponents. It is helpful to grab out of reach Coins. 
LuckySevenMK7 Lucky Seven
New Item
Surrounds your cart with 7 usable items. These include a Red Shell, a Green Shell, a Banana Peel, a Bob-omb, a Star, a Blooper and a Mushroom. All of which will be used when you press X or L when the item is in front of your car and CPU-racers can also hit them, with the effects working for them.

Absent Items from Mario Kart Wii

Item Probabilities

1st Place

2nd Place

3rd Place

4th Place

5th Place

6th Place

7th Place

8th Place

Tracks Courses

Just like its predecessors, Mario Kart DS and Mario Kart Wii, Mario Kart 7 has 8 Cups and 32 courses: 16 new tracks and 16 remakes from the previous games' tracks. Italics denote course name in PAL version.

Nitro tracks

Mushroom - Mario Kart Wii
Fire Flower - Mario Kart Wii
Starman - Mario Kart Wii
Special Crown - Mario Kart Wii
Mushroom Cup Flower Cup Star Cup Special Cup
Wuhu Loop
Wuhu Island Loop
Piranha Plant Slide
Piranha Plant Pipeway
also in Mario Kart 8
DK Jungle

also in Mario Kart 8
Wario Shipyard
Wario Galleon
Rosalina's Ice World
Music Park
Melody Motorway
also in Mario Kart 8
Neo Bowser City
Koopa City
also in Mario Kart 8 Template:If empty
Bowser's Castle

Maka Wuhu
Wuhu Mountain Loop

Template:If empty Mario Kart 8, Animal Crossing DLC or Mario Kart 8 Deluxe is required.

Retro tracks

Green Shell - Mario Kart Wii
Banana - Mario Kart Wii
Super Leaf - Mario Kart Wii
Glowless Lightning - Mario Kart Wii
Shell Cup Banana Cup Leaf Cup Lightning Cup
N64 Luigi Raceway
Wii Koopa Cape
GBA Bowser Castle 1
SNES Mario Circuit 2
DS DK Pass
also in Mario Kart Tour
GCN Dino Dino Jungle
also in Mario Kart Tour
Wii Mushroom Gorge
Wii Coconut Mall
GCN Daisy Cruiser
DS Airship Fortress
Ds Luigi Mansoin

Also In Mario Kart Tour

DS Waluigi Pinball
Wii Maple Treeway

Battle courses

Nitro Retro
Honeybee Hive
GBA Battle Course 1
Sherbet Rink
N64 Big Donut
Wuhu Town
also in Mario Kart 8 Deluxe
DS Palm Shore

Grand Prix Points System

In Grand Prix, the player selects an Engine Class and a cup to race. Each cup, as shown above, contains four courses that are played in order. After each individual race, the place in which the racer comes is translated into a number of points to go to the racer's total. At the end of the cup, the points are cumulatively tallied, and whichever racer has the most, second most, and third most points wins a gold, silver, or bronze trophy, respectively. Below is a table showing the amount of points garnered for coming in a certain place in a race.

Finishing Places Points Received
1st 7


3rd 5
4th 4
5th 3
6th 2
7th 1
No Finish 0


For this subject's image gallery, see Gallery:Mario Kart 7.
Maka Wuhu jpg

Maka Wuhu.


Mario Kart 7 received "generally favorable" reviews on Metacritic holding a metascore of 85/100 based on 73 critic reviews.[1] On, it receives an aggregate score (playscore) of 9.09 out of 10 based on 27 critics and 279,000+ gamer ratings.[2]


  • When you get a Lucky Seven with the items set to either Shells only, Bananas only, or Mushrooms only, you will get seven Red/Green Shells, Bananas, or Mushrooms surrounding your kart respectively. This also works with the items set to Bob-ombs only.
  • This is the only Mario Kart game in the series so far where Wario is an unlockable character.
  • This is the only post-Mario Kart: Double Dash!! game where Waluigi is not a playable character (though he was supposed to appear in the game as a playable character, but was scrapped, due to time constraints). However, Waluigi Pinball appears as one of the retro courses.
  • This is the only Mario Kart game after Mario Kart 64 that has no VS. Mode in single-player. However, you can get it while in local multiplayer.
  • This is the second Mario Kart game to feature several incarnations of Rainbow Road after Mario Kart: Super Circuit. In this case, similar to that game, its own and the SNES version.
  • All items introduced in Mario Kart 7 were removed in Mario Kart 8, except for the Fire Flower.
    • Additionally, the Lucky 7 is replaced with the Crazy 8 in said game which fills the role for the Lucky 7.
  • Waluigi was going to be a playable racer but was replaced by Honey Queen in the final version.
    • Additionally, Toadette was going to be a playable racer but was replaced by Wiggler in the final version.
  • None of the “partners” from Mario Kart: Double Dash!! return in this game (despite the fact that Waluigi and Toadette were initially planned to return). The only two that returned are Luigi and Daisy (the former of which is a starter and the latter of which is unlockable). Only the main team members from that game make a return in this game. The two pairs that are completely absent from this game are Baby Mario and Baby Luigi and Petey Piranha and King Boo.
  • Some of the playable characters voice clips were recycled from Mario Kart DS and Mario Kart Wii.
  • This and Mario Kart: Double Dash!! are the only two Mario Kart games for Nintendo consoles that cannot be playable on a Wii U.

External links

  1. Metascore for Mario Kart 7Metacritic, Retrieved April 21, 2020
  2. Playscore for Mario Kart, Retrieved April 21, 2020
Mario Kart games
Main Titles Super Mario Kart (1992, SNES) • Mario Kart 64 (1996, N64) • Mario Kart: Super Circuit (2001, GBA) • Mario Kart: Double Dash!! (2003, GameCube) • Mario Kart DS (2005, DS) • Mario Kart Wii (2008, Wii) • Mario Kart 7 (2011, 3DS) • Mario Kart 8 (2014, Wii U) • Mario Kart 8 Deluxe (2017, Switch)
Arcade Titles Mario Kart Arcade GP (2005) • Mario Kart Arcade GP 2 (2007) • Mario Kart Arcade GP DX (2013) • Mario Kart Arcade GP VR (2017)

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