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{{videogame |
{{videogame |
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|title = ''Mario Kart 8'' |
|title = ''Mario Kart 8'' |
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+ | |image = [[File:Box_NA_-_Mario_Kart_8.png|center|280px]] |
|caption = The box art for the North American release |
|caption = The box art for the North American release |
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|developer = Nintendo EAD<br>Namco Bandai Games |
|developer = Nintendo EAD<br>Namco Bandai Games |
Revision as of 19:46, 17 July 2018
Mario Kart 8, stylized as MARIOKART8 and abbreviated to MK8, is a kart-racing game exclusive to the Wii U. It is the eighth Mario Kart game in the series (eleventh overall if including the arcade games). A port for the Nintendo Switch, which is titled Mario Kart 8 Deluxe, was released on April 28, 2017.
Mario Kart 8 was released on May 29, 2014 in Japan, May 30, 2014 in North America, Europe, and Brazil, and May 31, 2014 in Australia.
A new feature, anti-gravity, is introduced to the Mario Kart series while past features such as gliding, underwater driving, vehicle customization, and bikes return.
Gameplay
In the eighth installment of the Mario Kart series, anti-gravity is introduced. In certain sections of maps, racers are able to drive on surfaces that are upside-down or tilted at a steep angle. This feature is heavily emphasized, with anti-gravity sections being present in every map, including old maps in Retro Cups.
The ability to glide in midair and drive underwater returns from Mario Kart 7, as well as coins and vehicle customization. Bikes, last seen in Mario Kart Wii, make a return. The game also introduces ATVs, which are a new category of vehicle.
Battle Mode returns, however in this installment, players battle on race tracks rather than specially made battle maps. Stamps are a new collectible in the game, and can be posted to Miiverse when unlocked.
Online modes also return, and can be played by up to two people on the same console. Mario Kart TV, or MKTV for short, is a new feature where players can watch highlights posted by other players. Players can also share these highlights to Miiverse and YouTube.
Modes
Grand Prix
In Grand Prix mode, twelve racers compete for first place in cups comprised of four races each. Racers are awarded with points based on their placements at the end of races, and the racer with the most points at the end wins.
Time Trials
Time trials allow players to race for the best time possible, either on their own or against a ghost. It is not possible to play this mode with more than one player.
VS
VS mode allows players to race, but with their own custom rule sets set such as changing which items appear, or modifying the difficulty. This makes a return to single player from Mario Kart 7, when it was only available in multiplayer mode. Here, it can be played alone or with up to four people.
Battle
In Battle Mode, players must attack each other with items to make them lose balloons and gain a point. If players lose all of their balloons, they are eliminated. They can still play, but cannot win. They are invisible while defeated. This can be played with up to four people. This is the only Battle Mode in the entire Mario Kart series to use actual race courses instead of battle arenas. This an unpopular design decision, and was changed in Mario Kart 8 Deluxe.
Online
Players can race and battle online, alone, or with another player. At the end of a race, players earn or lose VR based on how well they did the race.
Racers
Thirty-six characters are playable in this game (including Mii), making this the largest roster in a Mario Kart game to date. Baby Rosalina and Pink Gold Peach are introduced in this game. The Koopalings, consisting of Larry, Morton, Wendy, Iggy, Roy, Lemmy and Ludwig also become playable for the first time.
Tanooki Mario, Cat Peach, Link, Villager, Isabelle, and Dry Bowser are DLC characters, from the Legend of Zelda x Mario Kart and Animal Crossing x Mario Kart packs respectively. Baby Daisy and Shy Guy, for the first time in the series, do not need to be unlocked and are playable from the start.
Default Racers
Mario | Luigi | Peach | Daisy |
Medium | Medium | Medium | Medium |
Yoshi | Toad | Koopa Troopa | Shy Guy |
Medium | Light | Light | Light |
Baby Mario | Baby Luigi | Baby Peach | Baby Daisy |
Light | Light | Light | Light |
Bowser | Donkey Kong | Wario | Waluigi |
Heavy | Heavy | Heavy | Heavy |
Unlockable Racers
Rosalina | Metal Mario | Lakitu | Toadette |
Heavy | Heavy | Light | Light |
Baby Rosalina*** | Pink Gold Peach*** | Iggy Koopa* | Roy Koopa* |
Light | Heavy | Medium | Heavy |
Lemmy Koopa* | Larry Koopa* | Wendy O. Koopa* | Ludwig von Koopa* |
Light | Light | Light | Medium |
Morton Koopa Jr.* | Mii** | ||
Heavy | Any | ||
* - Mario Kart debut ** - Mii's weight is determined by its height and weight. *** - Mario series debut |
DLC Racers
Pack |
Characters |
---|---|
The Legend of Zelda × Mario Kart 8 | |
Animal Crossing × Mario Kart 8 | |
Color skins | |
Colored Yoshis* | |
Colored Shy Guys* | |
* - The CPU drivers do not drive as the different colored Yoshis and Shy Guys. |
Racer Statistics
Similar to Mario Kart 7 and Mario Kart 8 Deluxe, racers in a specific class have their own stats.
- Speed: the top speed of the vehicle on land with normal gravity
- Acceleration: the amount of time it takes for the vehicle to approach its top speed
- Weight: the weight of the vehicle
- Vehicles with higher weight can knock other vehicles more easily with lower weight.
- Handling: the turning ability of the vehicle on land with normal gravity
- Traction: the grasp of the vehicle
- Vehicles with higher traction can stay stable on the road better than vehicles with lower traction
- Mini-Turbo: the length of the vehicle's mini-turbo speed boosts
Vehicle parts
Karts
Kart | Speed | Acceleration | Weight | Handling | Traction | Mini-Turbo |
---|---|---|---|---|---|---|
Standard Kart* |
0 | |||||
Pipe Frame* |
0 | +0.25 | -0.25 | +0.5 | -0.5 | +0.25 |
Mach 8 |
+0.5 | -0.25 | +0.25 | 0 | -1 | -0.5 |
Steel Driver |
0 | -0.5 | +0.5 | -0.5 | +0.5 | -0.75 |
Cat Cruiser |
0 | |||||
Circuit Special* |
+0.5 | -0.25 | +0.25 | 0 | -1 | -0.5 |
Tri-Speeder |
0 | -0.5 | +0.5 | -0.5 | +0.5 | -0.75 |
Badwagon |
0 | -0.5 | +0.5 | -0.5 | +0.5 | -0.75 |
Prancer |
0 | |||||
Biddybuggy* Buggybud |
-0.75 | +1.25 | -0.5 | +0.5 | -0.25 | +1 |
Landship* |
-0.75 | +1.25 | -0.5 | +0.5 | -0.25 | +1 |
Sneeker* Bounder |
0 | |||||
Sports Coupe Sports Coupé |
+0.5 | -0.25 | +0.25 | 0 | -1 | -0.5 |
Gold Standard Gold Kart |
+0.5 | -0.25 | +0.25 | 0 | -1 | -0.5 |
GLA* ** |
0 | -0.5 | +0.5 | -0.5 | +0.5 | -0.75 |
W 25 Silver Arrow** |
0 | +0.25 | -0.25 | +0.5 | -0.5 | +0.25 |
300 SL Roadster** |
0 | |||||
Blue Falcon** |
+0.25 | +0.25 | -0.25 | 0 | -0.5 | 0 |
Tanooki Kart** |
0 | -0.25 | +0.25 | -0.25 | +0.25 | -0.5 |
B Dasher** |
+0.5 | -0.25 | +0.25 | 0 | -1 | -0.5 |
Streetle** |
+0.25 | +0.25 | -0.25 | 0 | -0.5 | 0 |
P-Wing** |
+0.5 | -0.25 | +0.25 | 0 | -1 | -0.5 |
* - changes color depending on the racer. ** - denotes DLC. Bold denotes the part being available from the start. |
Bikes
Bike | Speed | Acceleration | Weight | Handling | Traction | Mini-Turbo |
---|---|---|---|---|---|---|
Standard Bike* |
0 | +0.25 | -0.25 | +0.5 | -0.5 | +0.25 |
Comet+ |
0 | +0.75 | -0.25 | +0.75 | -1.25 | +0.5 |
Sport Bike+ * |
0 | +0.75 | -0.25 | +0.75 | -1.25 | +0.5 |
The Duke |
0 | |||||
Flame Rider |
0 | +0.25 | -0.25 | +0.5 | -0.5 | +0.25 |
Varmint |
0 | +0.25 | -0.25 | +0.5 | -0.5 | +0.25 |
Mr. Scooty Mr Scooty |
-0.75 | +1.25 | -0.5 | +0.5 | -0.25 | +1 |
Jet Bike+ |
0 | +0.75 | -0.25 | +0.75 | -1.25 | +0.5 |
Yoshi Bike+ |
0 | +0.75 | -0.25 | +0.75 | -1.25 | +0.5 |
Master Cycle+ ** |
+0.25 | 0 | +0.5 | -0.75 | 0 | |
City Tripper* ** |
0 | +0.25 | -0.25 | +0.5 | -0.5 | +0.25 |
* - changes color depending on the racer. ** - denotes DLC. Bold denotes the part being available from the start. + - denotes an ability to perform inside drifts. |
ATVs
ATV | Speed | Acceleration | Weight | Handling | Traction | Mini-Turbo |
---|---|---|---|---|---|---|
Standard ATV* Standard Quad |
0 | -0.5 | +0.5 | -0.5 | +0.5 | -0.75 |
Wild Wiggler |
0 | +0.25 | -0.25 | +0.5 | -0.5 | +0.25 |
Teddy Buggy |
0 | |||||
Bone Rattler** |
0 | -0.25 | +0.25 | -0.25 | +0.25 | -0.5 |
* - changes color depending on the racer. ** - denotes DLC. Bold denotes the part being available from the start. |
Wheels
Wheel | Speed | Acceleration | Weight | Handling | Traction | Mini-Turbo |
---|---|---|---|---|---|---|
Standard Normal |
0 | |||||
Monster |
0 | -0.5 | +0.5 | -0.75 | +0.75 | -0.5 |
Roller |
-0.5 | +1 | -0.5 | +0.25 | -0.25 | +1 |
Slim |
+0.25 | -0.25 | 0 | +0.25 | -0.5 | -0.25 |
Slick |
+0.5 | -0.25 | +0.25 | 0 | -1 | -0.25 |
Metal |
+0.25 | -0.5 | +0.5 | 0 | -0.5 | -0.5 |
Button |
-0.5 | +1 | -0.5 | +0.25 | -0.25 | +1 |
Off-Road |
0 | |||||
Sponge |
-0.25 | +0.25 | -0.25 | -0.25 | +0.5 | +0.25 |
Wood Wooden |
-0.25 | +0.25 | -0.25 | -0.25 | +0.5 | +0.25 |
Cushion |
-0.25 | +0.25 | -0.25 | -0.25 | +0.5 | +0.25 |
Blue Standard Normal Blue |
0 | |||||
Hot Monster Funky Monster |
0 | -0.5 | +0.5 | -0.75 | +0.75 | -0.5 |
Azure Roller |
-0.5 | +1 | -0.5 | +0.25 | -0.25 | +1 |
Crimson Slim |
+0.25 | -0.25 | 0 | +0.25 | -0.5 | -0.25 |
Cyber Slick |
+0.5 | -0.25 | +0.25 | 0 | -1 | -0.25 |
Retro Off-Road |
0 | |||||
Gold Tires Gold Wheels |
+0.25 | -0.5 | +0.5 | 0 | -0.5 | -0.5 |
GLA Tires** GLA Wheels |
0 | |||||
Triforce Tires** Triforce Tyres |
+0.25 | -0.25 | 0 | +0.25 | -0.5 | -0.25 |
Leaf Tires** Leaf Tyres |
-0.5 | +1 | -0.5 | +0.25 | -0.25 | +1 |
** - denotes DLC. Bold denotes the part being available from the start. |
Gliders
Glider | Speed | Acceleration | Weight | Handling | Traction | Mini-Turbo |
---|---|---|---|---|---|---|
Super Glider* |
0 | |||||
Cloud Glider |
0 | +0.25 | -0.25 | 0 | +0.25 | |
Wario Wing |
0 | |||||
Waddle Wing |
0 | |||||
Peach Parasol* |
0 | +0.25 | -0.25 | 0 | +0.25 | |
Parachute |
0 | +0.25 | -0.25 | 0 | +0.25 | |
Parafoil |
0 | +0.25 | -0.25 | 0 | +0.25 | |
Flower Glider |
0 | +0.25 | -0.25 | 0 | +0.25 | |
Bowser Kite |
0 | +0.25 | -0.25 | 0 | +0.25 | |
Plane Glider |
0 | |||||
MKTV Parafoil |
0 | +0.25 | -0.25 | 0 | +0.25 | |
Gold Glider |
0 | |||||
Hylian Kite** |
0 | +0.25 | -0.25 | 0 | +0.25 | |
Paper Glider** |
0 | |||||
* - changes color depending on the racer. ** - denotes DLC. Bold denotes the part being available from the start. |
Unlocking criteria
Racers
Unlike how previous games have done, characters will unlock at random each time a cup is won. Characters that are not yet unlocked can still appear as CPU characters during races, unlike previous Mario Kart games.
Vehicle parts
Vehicle parts are unlocked by collecting coins from Grand Prix, VS Mode, Time Trials, and online races. Coins collected by additional players are counted. Coins will count towards the player's coin total only for completed races -- if the player collects coins then quits during a race, the coins from that race will not be added to their coin total.
There are 38 unlockable parts, excluding golden parts. Players can unlock new parts for every 50 coins, but once players have collected 1000 coins, 100 coins are instead needed to unlock new parts. Like in Mario Kart 7, players can see how many coins they've collected by viewing the statistics screen from the main menu (this feature is available for only Ver. 2.0 and further of Mario Kart 8, however).
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Special parts
Special gold parts are unlocked with the following criteria:
- Gold Standard: One must obtain a minimum of one star ranking in all non-DLC cups of every engine class.
- Gold Tires: One should beat the Staff Ghost on all 32 non-DLC courses, Or obtain 15,000 coins.
- Gold Glider: One must obtain 10,000 coins.
Courses
Mario Kart 8 brings back 16 nitro and retro courses. An addition of 16 downloadable courses are available for purchase: a total sum of 48 tracks.
In Mario Kart 8 Deluxe, all cups are instead available from the start.
Nitro courses
Mushroom Cup |
Flower Cup |
Star Cup |
Special Cup |
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Toad Harbour |
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Bone Dry Dunes |
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Retro courses
Shell Cup |
Banana Cup |
Leaf Cup |
Lightning Cup |
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3DS Piranha Plant Pipeway |
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3DS Melody Motorway |
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DLC courses
The Legend of Zelda × Mario Kart 8 | Animal Crossing × Mario Kart 8 | ||
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Egg Cup |
Triforce Cup |
Crossing Cup |
Bell Cup |
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3DS Koopa City |
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Battle stages
In Mario Kart 8, no unique battle stages are present. The mode is instead played on race courses rather than enclosed arenas. All battle courses are playable from the start; regardless of whether the cup they appear in is or not. The only playable battle mode is Balloon Battle, making this game the first game since Super Mario Kart to feature only one battle mode.
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Toad Harbour |
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Staff Ghosts
- For this game's staff ghosts, see Staff Ghosts.
Items
Items found on the track
Item Box |
Item Boxes are found in groups, providing players with a random item based on their place in the race. Lower ranks give more powerful items, and vice versa. |
Coin |
Coins give players a slight boost in speed for each that is collected, the max allowed being ten. Coins are found on the track in groups. |
Rupee |
Acts just like a Coin, but they are found only in Hyrule Circuit. They also replace Coins in the item roulette. |
Bell |
Acts just like a Coin, but they are found only in Animal Crossing. They also replace Coins in the item roulette. |
New items
Boomerang Flower |
The Boomerang Flower allows players to shoot three Boomerangs to attack other racers, having effects similar to those of bananas. They also come back to you, hence the name. |
Potted Piranha Plant |
The Potted Piranha Plant sits in front of a kart and can be used to attack other players similar to how a Super Leaf worked in Mario Kart 7. |
Super Horn |
The Super Horn can be used to block incoming projectiles, including the elusive Spiny Shell, which could not be blocked in any previous game. |
Crazy 8 |
The Crazy Eight is very similar to the Lucky 7, adding only a coin item to the seven items that circle around the kart. They consist of a Green Shell, a Red Shell, a Banana, a Bob-omb, a Blooper, a Star, a Mushroom, and a Coin. You use the items in the Crazy Eight if the certain item is in front of your kart. |
Returning items
Banana |
Bananas can be dropped on the course and will make any racers who run into it spin out. |
Triple Bananas |
Three Bananas rotate around the kart instead of staying in a line behind it as in previous games. They can be dropped one by one. |
Green Shell |
Green Shells can be shot along the track and can bounce on the walls until it hits a racer. |
Triple Green Shells |
Similarly to Triple Bananas, three Green Shells rotate around the kart and can be used one by one. |
Mushroom |
Mushrooms give players speed boosts that can be used to cross off-road terrain. |
Triple Mushrooms |
Three Mushrooms can be used one by one, for three speed boosts. Three Mushrooms are given automatically in time trials. They circle around the kart and can be stolen unlike other games. |
Bob-omb |
Bob-ombs can be thrown similarly to shells, but cause a large explosion that will knock over vehicles. |
Coin |
Coins increase your vehicle's base speed. In addition to being found on tracks, two coins can be given to players via item boxes. |
Red Shell |
Red Shells act like Green Shells but home in on opponents, and are destroyed if they hit walls. |
Triple Red Shells |
Just like Triple Green Shells, but with Red Shells instead. |
Blooper |
Bloopers shoot ink on all the players ahead of whoever used it, obstructing vision. While it disappears after a few seconds, it can be removed early with a Mushroom, going underwater, or using a boost pad. |
Fire Flower |
Fire Flowers allow players to shoot fireballs for a certain amount of time. The fireballs make players spin out and can be deadly weapons in close races. |
Star |
Stars allow players to be invincible, travel off-road without losing speed, and run through racers without any impairment at all for a short time. |
Golden Mushroom |
Golden Mushrooms give players unlimited speed boosts for a few seconds. |
Lightning |
Lightning strikes all other racers when it is used, making them shrink and lose speed. The racers in lower positions are first to return to normal, while higher-ranked ones are the last. |
Spiny Shell |
Spiny Shells travel on the ground in pursuit of the racer in the first place, able to knock out any racers in its path. It can only be blocked with the Super Horn or avoided by using a Mushroom at the precise time. |
Bullet Bill |
The Bullet Bill allows racers to become a giant Bullet Bill, giving them effects similar to that of a Star, but they are automatically steered at a high speed. Players can slightly influence the Bullet Bill's trajectory by moving left and right, allowing them to swerve into other players. |
Stamps
- For this game's stamps, see Stamps.
In Mario Kart 8, players can obtain stamps that can be used in Miiverse posts. There are 100 stamps in the game: 28 are available from the start, while another 62 stamps can be obtained by winning a Grand Prix with every non-DLC character and beating the Staff Ghost on each non-DLC course in Time Trials.
In addition, ten more stamps were added with the version 4.0 update. However, beating a Staff Ghost on a DLC course or using a DLC character to complete a Grand Prix will not unlock a stamp.
amiibo
As of the version 3.0 update, Mario Kart 8 includes compatibility with amiibo. By using certain amiibos, players can unlock one of ten costumes for use by Miis based upon the amiibo character.
The amiibo was originally compatible for Mario, Luigi, Yoshi, Peach, Donkey Kong, Link, Toon Link, Kirby, Captain Falcon, Samus, and Fox. Nine more suits were later added with the version 4.0 update, which can be unlocked by using Mega Man, Sonic, Villager, Pac-Man, Toad, Wario, Olimar, Rosalina, and Bowser.
DLC
As of the version 2.0 update, the game includes an in-game shop feature through which players can purchase and pre-order downloadable content. Alternatively, players can purchase content through the Nintendo eShop.
Nintendo has released free kart parts as part of a collaboration with Mercedes-Benz. Six racers are also downloadable, including three from other series. These racers come in forms of 2 themed DLC Packs containing a total of eight vehicles (with separate vehicle parts) and four cups consisting of four tracks each.
In Mario Kart 8 Deluxe, all of the DLC content presented are instead merged into the core-game.
Mercedez-Benz × Mario Kart 8
- Vehicle Parts
- GLA (kart)
- W 25 Silver Arrow (kart)
- 300 SL Roadster (kart)
- GLA Tires
Legend of Zelda × Mario Kart 8
- Racers
- Vehicle Parts
- Blue Falcon (kart)
- Tanooki Kart (kart)
- B Dasher (kart)
- Master Cycle (bike)
- Triforce Tires
- Hylian Kite
- Tracks
Animal Crossing × Mario Kart 8
- Racers
- Vehicle Parts
- Streetle (kart)
- P-Wing (kart)
- City Tripper (bike)
- Bone Rattler (ATV)
- Leaf Tires
- Paper Glider
- Tracks
Eight other colors for Yoshi and Shy Guy are included as well in either pack. The colors are, red (not for Shy Guy), orange, yellow, green (not for Yoshi), light blue, blue, purple, black, white and pink.
Development
Development started in 2012. It was announced in the Wii U Nintendo Direct on January 23, 2013. Nintendo presented more information at E3 2013. Mario Kart 8 Deluxe was hinted at in the debut trailer for the Nintendo Switch, and the official trailer for the game was later revealed on Nintendo's YouTube channel following the official Switch presentation on January 13, 2017.
Updates
Version 2.0
On the same day as the release of the Mercedes Benz × Mario Kart 8 downloadable content pack, an update for the game was also released. Changes were made in the following:
- The game adds an option to display the map on the TV screen and a records section, which shows how many coins have been collected, online wins and losses, and other statistics.
- The update also saves the players' last used vehicle combo (excluding DLC vehicle parts), lets them edit other players' highlight reels, and improves online stability.
- The maximum online race and battle ratings have increased from "9999" to "99999".
- The rating system has also been altered in that the amount of points that the players win or lose after an online race or battle is more drastic if there's a large rating difference between participating players.
- In tournaments without race or battle limits, players can now have more than 1024 points during a tournament period.
- The update also swaps the "Next Race/Round/View Results" and "View Highlight Reel" buttons in offline mode.
- The update adds a Shop button on the main menu, where players can download the Mercedes DLC, and pre-order Add-On Content.
- The character icons on the map HUD are also altered.
Version 3.0
On November 13, 2014, the update to version 3.0 was made available. Changes were made listed in the following:
- The update includes compatibility with amiibo figures and enables the first downloadable content pack for those who purchased it.
- The update also the game to save any last used vehicle combo that uses any of the DLC vehicle parts or characters.
- When a light racer bumps into a heavier one, it will be pushed less far away.
- In terms of online, the race and battle rating system has been modified to be less punishing to players who did poorly in a race or battle.
- Players can now set up tournaments that have cup limitations.
- Players that have not purchased the add-on packs can still encounter the included characters and vehicles online, but cannot select them.
Version 4.0
The update was released on April 23, 2015, the same day as the Animal Crossing × Mario Kart 8 downloadable content pack. Changes were made in the following:
- In addition to the downloadable content and some bug fixes, the update adds nine additional amiibo racing suits and compatible figures, and adds a "200cc" engine class.
- Ten new Miiverse stamps have also been added.
- The update also allows players to enable the on-screen map using any controller, rather than just the Gamepad.
- In online mode, players who left a race/battle will not have their race/battle rating visible for other racers to see after a race/battle.
- Lastly, additional tournament settings have been added to support 200cc and the two cups in the second DLC pack.
Version 4.1
Released on May 1, 2015, changes were made in the following:
- In addition to general gameplay adjustments and bug fixes, the update adds the Mirror and 200cc engine classes to Grand Prix mode by default, without having to unlock them.
Reception
Mario Kart 8 has received mostly favorable reviews, and has been lauded as one of the best games in the series to date. General praise has been given to the game's graphics, the tracks, the music, and the overall gameplay. The addition of anti-gravity has also been praised, as has the online mode.
The roster, however, notably the amount of baby and metal characters, and the lack of previous racer veterans, has received some criticism. The battle mode, however, has a universal negative reaction among reviewers, with most of reviewers preferring the traditional battle modes that previous Mario Kart games did rather than this iteration.
Mario Kart 8 won two awards at "The Game Awards 2014", being the "Best Family Game" and the "Best Sports/Racing Game".
Gallery
- For this subject's image gallery, see Gallery:Mario Kart 8.
Soundtrack
- For this game's soundtrack, see Soundtrack:Mario Kart 8.
- Main Article: Mario Kart 8 Original Soundtrack
Trivia!
- In the E3 demo, Donkey Kong's standard bike color was brown, but in the final build it was yellow.
- On the Koopalings' artwork, Morton's ATV color was black, but in the final version, it was green. The artwork is still used in the actual game though.
- When you're in first place, a beat has been added to the music. This also happens in Mario Kart 7. This beat is called 'frontrunning'. This has been removed in the Nintendo Switch port.
- At the startup screen of Mario Kart 8, engine sounds can heard. This originated in Mario Kart 64's start up screen.
- At the course selection screen, the courses can also be recognized by pictures on top of the name. This is a possible reference to Mario Kart: Double Dash!! as in that game there are pictures of the character it is based on (if any), a little background, and the name. These pictures are used as recognition of the tracks in online mode and names are not included underneath in online mode.
- This is the first game to not have an Award Ceremony after a Grand Prix.
- This is only the fourth game to feature only one battle mode; Balloon Battle, as well as the first since Mario Kart: Super Circuit.
- This is the first game in the series to support Downloadable Content, a Cup where retro tracks meet up with new ones, game crossover, and Rainbow Road does not appear as final track in a Cup.
- This is the first game to have three Rainbow Road tracks all at once.
- This is the first game to not have a Bowser's Castle or a SNES Mario Circuit track return as a retro course; not even in the DLC.
- This is the first game to have 200cc as an extra engine class, which is available after updating the game to version 4.1.
- The course maps in this game show all the shortcuts on them, if any in the course. This means if there are no shortcuts, they are truly "hidden" in this game.
Mario Kart games | |
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Main Titles | Super Mario Kart (1992, SNES) • Mario Kart 64 (1996, N64) • Mario Kart: Super Circuit (2001, GBA) • Mario Kart: Double Dash!! (2003, GameCube) • Mario Kart DS (2005, DS) • Mario Kart Wii (2008, Wii) • Mario Kart 7 (2011, 3DS) • Mario Kart 8 (2014, Wii U) • Mario Kart 8 Deluxe (2017, Switch) |
Arcade Titles | Mario Kart Arcade GP (2005) • Mario Kart Arcade GP 2 (2007) • Mario Kart Arcade GP DX (2013) • Mario Kart Arcade GP VR (2017) |
Spin-off Titles | Mario Kart Tour (2019, Mobile) • Mario Kart Live: Home Circuit (2020, Switch) |