Mario Kart Wii, stylized as MARIOKART Wii and abbreviated as MKW and MKWII is a Mario kart-racing video game by Nintendo for the Wii console and the sixth game in the Mario Kart series, the fourth for a home console. The game was released on April 10, 2008 in Japan, April 11, 2008 in Europe, April 24, 2008 in Australia, April 27, 2008 in the US and April 30th, 2009 in South Korea. The game is packaged with the Wii Wheel accessory which is designed to house the Wii Remote to allow more intuitive and conventional steering. The game does support the Wii Classic Controller, Nunchuck, and the Nintendo GameCube controller as well. Mario Kart Wii is the second game in the series to support online multiplayer via the Nintendo Wi-Fi Connection (discontinued on May 20, 2014,). However, via a custom unofficial fan-made server known as "Wiimmfi", you can still play online as of January 2021. 
Nintendo, learning from their mistakes in Mario Kart DS, have greatly improved the online multiplayer offering in this game. Unlike past games, Mario Kart Wii supports 12 racers per race and all appear during any mode except Time Trial. The player can also turn off the CPUs when two or more players are present. Mario Kart 8 and Mario Kart 8 Deluxe also support 12 players.
Nintendo Wi-Fi Connection was terminated by Nintendo starting on May 20, 2014, making it no longer possible to play this game online without changing the settings of the Wii.
- 1 Mario Kart Wii HD
- 2 Gameplay
- 3 Racers
- 4 Vehicles
- 5 Tracks
- 6 Staff Ghosts
- 7 Items
- 8 Item Probabilities
- 9 Obstacles and Hazards
- 10 Glitches
- 11 Competitive Scene
- 12 Gallery
- 13 External Links
- 14 Trivia!
Mario Kart Wii HD
Mario Kart Wii wasn't released in China back in 2008/2009. However, at ChinaJoy exhibition on August 2, 2018, Nvidia revealed that Mario Kart Wii would be released on the Nvidia Shield. New features include the game running at 1080p and allowing for 12 player racing online. Finally, Nintendo will be opening the NFC in China.
Mario Kart Wii returns the franchise to single driver gameplay, moving away from the approach of its console predecessor, Mario Kart: Double Dash!! on the Nintendo GameCube. Like Mario Kart DS, the game contains sixteen new tracks, while also bringing back sixteen retro tracks.
Aerial tricks can be performed by shaking the Wii remote in a specific direction. Other controllers can activate tricks by usage of the d-pad. Upon landing, the character will receive a speed boost. The Spin Turn technique has also returned from Mario Kart 64.
In addition to the karts, Mario Kart Wii introduces bikes in the small, medium, and large groups. Bikes are harder to handle, but they can do wheelies, which gives you a small boost in speed and an advantage in courses without many sharp turns.
Originally from Mario Kart DS, online mode is back using Nintendo Wi-Fi Connection. Twelve players can race and battle simultaneously over the internet. This game also introduces the "VR" point system, a score that you have based on how many wins or losses you have playing online. One can install a channel on the Wii Menu called the "Mario Kart Channel." This channel allows the player to check rankings for Time Trials and Tournaments as well as race ghosts submitted by other racers through WiiConnect24. However, both WiiConnect24 and Nintendo Wi-Fi Connection were terminated on May 20, 2014 because Gamespy's servers were shutting down. It was later replaced by Nintendo Network. Now, the only way to use these features again is to change your Wii's primary DNS to Wimmfi's DNS, or download the Wiimmfi patcher.
There are 12 racers by default, with 14 additional unlockable characters (including both Mii outfits), for a total of 26 playable characters.
Small characters have great handling but generally horrible speed. Medium characters have all-around stats. Finally, large characters have top speeds but mediocre handling and acceleration. The result is a well balanced character offering that leaves each character/kart combination with benefits and drawbacks.
Miis are unlockable once the Special Cup on 100cc are beaten (Outfit A only). Their weight varies depending on their height and weight. A second outfit (Outfit B) is unlockable once all Expert Staff Ghosts are unlocked. The sizes of Miis can be adjusted in the Mii Channel, which is pre-downloaded on all Wiis. The taller or broader he or she is, the larger the kart or bike he or she can play with.
Every character in Mario Kart Wii has one or more hidden statistic boost(s).
Here is a list of every character's statistic boost(s):
Mario Kart Wii has 36 vehicles: 18 karts and 18 bikes, each divided into three size classes. 6 karts and 6 bikes are available to each size class, while 3 karts and 3 bikes are available for each size class to begin with. Each vehicle has seven stats:
- Speed: How high the top speed of the vehicle is, though it doesn't affect off-road travel. This is arguably the most important stat, and it contrasts acceleration.
- Weight: How heavy a vehicle is. Heavier vehicles can push around lighter vehicles by ramming them. Weight also affects the angle at which the vehicle goes over a jump, with heavier vehicles bouncing less upon landing and jumping at a lower angle.
- Acceleration: How quickly a vehicle achieves its top speed from a non-moving position and contrasts speed.
- Handling: How tight vehicles can normally turn. This is arguably the least important stat, and it usually opposes drift.
- Drift: How tight the vehicle turns while drifting. Usually opposes handling.
- Off-Road: How much speed a vehicle retains when off the track.
- Mini-Turbo: How effective a mini-boost will be. Only karts can execute a Super Mini-Turbo. Bikes instead have the option to wheelie to make up for their lack of Super Mini-Turbos.
In Mario Kart Wii, there are 2 distinct types of drifting: inside (or inward) drifting and outside (or outward) drifting. This greatly affects how the vehicle will handle turns. If a vehicle is outside drifting, then its drift behaves in the usual way, that is upon activating the drift, the vehicle initially swings outwards before curving inwards in a circular path. However, inside drifting (which is exclusive to some bikes) behaves rather differently, as when the drift is activated, the bike immediately begins turning inwards, without first swinging outwards. As a result of this, inside drifting bikes can take turns much more tightly, and it is possible to delay the activation of the drift until the last possible moment, enabling the player to take full advantage of the wheelie mechanic. This property is independent of the drift stat, however, and inside drifting bikes with low drift stats such as the Spear will still struggle to turn sharp corners. The following bikes are inside drifting:
- Bullet Bike
- Jet Bubble (Bubble Bike)
- Mach Bike
- Sneakster (Nitrocycle)
- Dolphin Dasher
- Flame Runner (Bowser Bike)
- Spear (Torpedo)
|Standard Kart S (Small Kart)||41||29||48||48||51||40||45||302|
|Booster Seat (Small Kart)||27||27||56||64||37||54||59||324|
|Mini Beast (Small Kart)||55||32||29||32||64||27||64||303|
|Cheep Charger (Small Kart)||34||24||64||56||59||45||54||336|
|Tiny Titan (Small Kart)||46||35||43||43||29||64||40||300|
|Blue Falcon (Small Kart)||60||29||35||29||43||24||29||249|
|Standard Bike S (Small Bike)||39||21||51||51||54||43||48||307|
|Bullet Bike (Small Bike)||53||24||32||35||67||29||67||307|
|Bit Bike (Small Bike)||25||18||59||67||40||56||62||327|
|Quacker (Small Bike)||32||17||67||60||62||48||57||343|
|Magikruiser (Small Bike)||43||24||45||45||32||67||43||299|
|Jet Bubble (Small Bike)||48||27||40||40||45||35||37||272|
|Standard Kart M (Medium Kart)||46||45||40||43||45||35||40||294|
|Classic Dragster (Medium Kart)||37||43||59||54||54||40||51||338|
|Wild Wing (Medium Kart)||57||51||21||29||59||24||59||300|
|Super Blooper (Medium Kart)||50||40||35||37||21||54||35||272|
|Daytripper (Medium Kart)||34||45||51||59||32||48||54||323|
|Sprinter (Medium Kart)||64||48||27||24||37||21||24||245|
|Standard Bike M (Medium Kart)||43||37||43||45||48||37||43||296|
|Mach Bike (Medium Bike)||55||37||24||32||62||27||62||299|
|Sugarscoot (Medium Bike)||32||32||54||62||35||51||56||322|
|Zip Zip (Medium Bike)||41||35||45||51||29||62||45||308|
|Sneakster (Medium Bike)||62||40||29||27||40||24||27||249|
|Dolphin Dasher (Medium Bike)||48||43||37||40||24||56||37||285|
|Standard Kart L (Large Kart)||48||59||37||40||40||35||35||294|
|Offroader (Large Kart)||39||64||48||54||18||43||45||311|
|Flame Flyer (Large Kart)||62||59||16||21||48||18||48||272|
|Piranha Prowler (Large Kart)||55||67||29||35||35||29||27||277|
|Jetsetter (Large Kart)||69||56||21||17||27||16||16||222|
|Honeycoupe (Large Kart)||53||62||27||29||56||24||56||307|
|Standard Bike L (Large Bike)||46||54||40||43||43||37||37||300|
|Flame Runner (Large Bike)||60||54||18||24||51||21||51||279|
|Wario Bike (Large Bike)||37||59||51||56||21||45||48||317|
|Shooting Star (Large Bike)||50||48||29||32||59||27||59||304|
|Spear (Large Bike)||67||56||24||18||29||18||18||230|
|Phantom (Large Bike)||43||51||43||48||17||56||40||298|
|Receive at least a 1 Star rank for all 50cc Retro Grand Prix Cups or play 1,800 races.|
|Unlock 1 Expert Staff Ghost in Time Trials, complete Time Trials on 4 different courses, play 50 races online or play 1,200 races.|
|Win the Mirror Lightning Cup or play 4,200 races.|
|Win the 150cc Star Cup or play 2,400 races.|
|Complete Time Trials on 8 different courses or play 900 races.|
|Win the Mirror Leaf Cup or play 3,900 races.|
|Win the 50cc Leaf Cup or play 300 races.|
|Win the 150cc Leaf Cup or play 2,700 races.|
|Unlock 24 Expert Staff Ghosts in Time Trials, play 3,000 WFC races or play 4,650 races.|
|Win the 100cc Lightning Cup or play 2,100 races.|
|Receive at least a 1 star rank for all 100cc Wii Cups or play 3,300 races.|
|Win the Mirror Star Cup or play 3,750 races.|
|Win the 50cc Special Cup or play 600 races.|
|Receive at least a 1 star rank for all 150cc Retro Cups or play 4,500 races.|
|Win the 150cc Lightning Cup or play 3,000 races.|
|Win the 100cc Star Cup or play 1,500 races.|
|Unlock 12 Expert Staff Ghosts in Time Trials, win 200 WFC races or play 3,600 races.|
|Win the Mirror Special Cup or play 4,050 races.|
Mario Kart Wii includes a total of 32 racing tracks and 10 battle courses. Both sets are split equally between brand new Nitro content and remastered Retro tracks. An additional new battle course was exclusive to Nintendo tournaments.
|Mushroom Cup||Flower Cup||Star Cup||Special Cup|
||Mario Circuit||Daisy Circuit||Dry Dry Ruins|
|Moo Moo Meadows
also in Mario Kart 8
also in Mario Kart 7
also in Mario Kart 7
also in Mario Kart 7
also in Mario Kart Tour
also in Mario Kart 7 and Mario Kart Tour
|Toad's Factory||Wario's Gold Mine
also in Mario Kart 8
also in Mario Kart 8
Mario Kart 8 + The Legend of Zelda DLC, or Mario Kart 8 Deluxe is required.
There are two ways to play Battle (Balloon Battle and Coin Runners), and there are 10 stages to battle on. 5 are new stages, and the other 5 are retro stages.
|Wii Stages||Retro Stages|
|SNES Battle Course 4|
|GBA Battle Course 3|
|GCN Cookie Land|
In addition to these, Galaxy Colosseum was exclusive to Nintendo tournaments. Using a modified Wii with the Gecko cheat engine, the course can be enabled in racing mode, replacing Mushroom Gorge.
Normal Staff Ghosts
|Click to see Staff Ghosts|
Expert Staff Ghost
|Click to see Expert Staff Ghosts|
|Banana||Causes racers to spin out when ran over, as well as being able to block items and other vehicles.. Can be thrown forward or dropped behind the kart.||1st-5th|
|Triple Bananas||Same as a Banana Peel, but multiplied by 3. They line up behind the player's kart, acting as a shield.||1st-4th|
|Green Shell||Moves in a straight line, bouncing off walls until it hits a racer, knocking them over. Can be thrown forward or backward. It can block items and other vehicles.||1st-5th|
|Triple Green Shell||Same as a Green Shell, but multiplied by 3. They rotate around the player's kart, acting as a shield on all sides.||2nd-5th|
|Red Shell||When thrown, moves down the track, locking onto the racer ahead of the player and knocking them over. Can be thrown forward or backward, but a backwards-thrown shell will lose its homing ability. It can block items and other vehicles.||1st-8th|
|Triple Red Shell||Same as a Red Shell, but multiplied by 3. They rotate around the player's kart, acting as a shield on all sides.||4th-8th|
|Bullet Bill||When used, transforms the player's kart into a giant Bullet Bill, speeding down the track and knocking over any other racers in its path. Any racer that is hit will lose all items in their possession.||8th-12th|
|Bob-omb||Explodes after a set period of time or on contact with other racers, tossing them into the air. Can be thrown forward or dropped behind the kart.||2nd-6th|
|Fake Item Box||This item imitates an Item Box, but is colored red and has an upside down question mark. The item has a similar color to an Item Box from a distance, only revealing its true color as the player approaches. It flips over the player that hits it. It can't block incoming items, but it can block other vehicles.||1st-5th|
|Golden Mushroom||When used, allows unlimited Mushroom boosts for 7.5 seconds.||6th-12th|
|Lightning||When used, shrinks all other racers, which reduces their speed and drops their items. Racers turn back to normal in order from last place to first place. This item doesn't affect racers with invincibility items activated. Anyone who is under the effects of a Mega Mushroom will shrink to normal size.||9th-12th|
|Mushroom||When used, gives the player a small boost. Can be used over terrain that would normally slow the player down.||2nd-8th|
|Triple Mushroom||Gives the player 3 Mushrooms, which give one boost at a time. It is the default/only item in Time Trial mode.||3rd-12th|
|Star||Grants invincibility and increased speed to the player for 7.5 seconds, knocking over any racers the player hits. Also, the driver can go off-road without losing any speed. Racers that are hit will lose all items in their possession.||7th-12th|
|Spiny Shell||When thrown, this flying shell blazes down the track, locking onto the racer in first place. When it reaches its target, it circles above the racer, dives onto them, then explodes, throwing them up into the air. Can be avoided by using any form of Mushroom, a Bullet Bill, or a Star.||4th-8th|
|Blooper||Inks over all of the racers that are ahead of the player, obstructing their vision and causing turns to be more slippery. It eventually wears off, but it can be immediately removed by a speed boost or by getting a Star or Bullet Bill.||4th-9th|
|Mega Mushroom (New)||Temporarily increases the size and speed of the player, which allows them to flatten any other racers they come in contact with. Any racer that is flattened will lose their items and slow down for a few seconds. It will protect players from every single item except for except for Stars, Lightning, and Bullet Bills. The effect lasts for 7.5 seconds, but a Lightning will end the effect prematurely if it strikes the player.||4th-8th|
|Thundercloud (New)||When received, spawns a thundercloud above the player, which, causes them to gain more speed and acceleration. In addition, they won't lose speed when driving off-road. However, after ten seconds, the item will strike them with lightning and shrink them, causing them to drive slower. If the player bumps into another racer, then the Thundercloud will be transferred to them. It can also be destroyed if the driver gets shot out of a cannon or gets a Mega Mushroom, Bullet Bill, or Star.||3rd-7th|
|POW Block (New)||When activated, a POW Block icon will appear above the karts and flatten itself for about five seconds before it disappears, shaking the ground in the process. On the third strike, it sends all racers ahead of the user into an explosive spin that makes them drop their items. You can avoid this by shaking the controller or doing a trick. It is also possible to avoid this item by being in mid-air.||5th-9th|
|Wi-Fi races, 2 players|
|Wi-Fi races, 3 players|
|Wi-Fi races, 4 players|
|Wi-Fi races, 5 players|
Obstacles and Hazards
Mario Kart Wii has obstacles in almost every course which are:
- Pipes: Pipes appear in Luigi Circuit, Koopa Cape, GCN Mario Circuit (these are inhabited with Piranha Plants), and SNES Mario Circuit 3. They are relatively easy to avoid. Crashing into a pipe will put the racer into a complete stop.
- Moo Moos: Moo Moos are exclusive to Moo Moo Meadows. If the player runs into one, they will be launched back.
- Monty Moles: Monty Moles make an appearance in Moo Moo Meadows and DS Peach Gardens. In Moo Moo Meadows, they have the capability of burrowing through the ground and jumping at random points. This makes them even harder, as driving through the dust cloud they make slows down racers.
- Goombas: Goombas appear in several tracks, including Mushroom Gorge, Mario Circuit, Koopa Cape, and GCN Mario Circuit. Running into a Goomba will cause the racer to spin out. Attacking a Goomba using a Shell of any kind will defeat it (though they do respawn), and it may drop a Mushroom when this happens.
- Crates: Crates appear in Toad's Factory and DS Delfino Square. Running into a crate will stop the racer from moving, and will reveal an item.
- Chain Chomps: Chain Chomps appear in Mario Circuit, GCN Mario Circuit, and DS Peach Gardens. They will launch at the racer when near. The ones in DS Peach Gardens are unchained and mobile, following a set loop, so you'd better be careful.
- Cars: These cars appear exclusively in Coconut Mall. They move horizontally forward and back. When running into a car, the racer will launch back.
- Shy Guys: Shy Guys only appear in DK Summit. They can be seen riding snowboards. When hitting one, the player will spin out.
- Swoopers: Swoopers appear in Wario's Gold Mine and Dry Dry Ruins, obstructing the route as they fly. They can slow the racer down if touched by many.
- Mine Carts: Mine Carts make an appearance in Wario's Gold Mine. If a racer touches one, they will be launched back.
- Koopa Zappers: Koopa Zappers are exclusive in the underwater tunnel area in Koopa Cape. Touching one will cause the player to shrink the same way as a Thunderbolt.
- Wigglers: Wigglers only appear in Maple Treeway. Touching one will bounce the player back.
- Fireballs: Fireballs are shot out of the volcano in Grumble Volcano. Touching one will cause the racer to spin out. In Bowser's Castle, Mechanical Bowser also shoots big fireballs that would send the player to the air if touched (similar to a Bob-omb and Spiny Shell).
- Podoboos: Podoboos appear in Grumble Volcano and DS Desert Hills. Touching one will cause the racer to spin out.
- Pokeys: Pokeys make an appearance in Dry Dry Ruins and DS Desert Hills. Running into a Pokey will cause the racer to spin out.
- Traffic: Moonview Highway is filled to the brim with traffic. Cars, buses, trucks, etc. Touching the back side of a vehicle will launch the racer back. Making contact with one will flatten the player. A small bug involving landing on top of the vehicles will flatten the victim, though it has not been verified to consistently happen.
- Thwomps: Thwomps appear in Bowser's Castle, GBA Bowser Castle 3, and N64 Bowser's Castle. If a Thwomp lands on the player, they will be flattened and become temporarily slow. The ones in N64 Bowser's Castle can move, making it tricky for the racer to avoid them.
- Mechanical Bowser: Mechanical Bowser only appears in Bowser's Castle. It shoots huge fireballs that can flip the racer high into the air (similar to a Bob-omb or Spiny Shell).
- Podoboo Cogs: Podoboo Cogs appear in Bowser's Castle and GCN Waluigi Stadium. Touching one will cause the racer to spin out.
- Lava Geysers: Lava Geysers appear in Bowser's Castle and N64 Bowser's Castle. Touching one will spin the racer out.
- Cataquacks: Cataquacks are exclusive to GCN Peach Beach. If a Cataquack runs into a racer, they will flip them high into the air.
- Piranha Plants: Piranha Plants only appear in N64 Mario Raceway and GCN Mario Circuit. The Piranha Plants from N64 Mario Raceway are just on the ground and can only be a hazard if the racer touches one, while the ones in GCN Mario Circuit are in pipes, and can lunge at the player. When certain items are used, the Piranha Plants will react to them. POW Blocks cause N64 Mario Raceway's Piranha Plants to jump up into the air, and Lightning and POW Blocks will make the GCN Mario Circuit's Piranha Plants look up at the sky and shake, in a "stunned" mode. After a few moments, they will return to normal behavior.
- Penguins: Penguins only appear in N64 Sherbet Land. If they hit the racer, then the racer will spin out.
- Cannonballs: Cannonballs are shot by Pirate Guys in GBA Shy Guy Beach. Getting in the blast radius will lift the player high in the air (similar to a Bob-omb and Spiny Shell).
- Fireball Rings: Fireball rings are exclusive to GCN Waluigi Stadium. Touching one will cause the racer to spin out.
- Mechanical Piranha Plants: Mechanical Piranha Plants only appear in GCN Waluigi Stadium. Touching one will temporarily stop the racer, as if you crashed into a wall or pipe.
- Oil Slick: Oil Slicks are exclusive to SNES Mario Circuit 3. Touching one will spin the racer out.
- Boulders: Boulders only appear in GCN DK Mountain. They come in different sizes. The bigs ones can knock the player into a bottomless pit.
- Bowser Statue: Bowser Statues only appear in N64 Bowser's Castle. Touching its flames will spin the racer out, while the statues themselves act like normal terrain.
Mario Kart Wii is known for its many glitches. Here's a list of all the tracks with glitches, and an explanation with them:
- Mushroom Gorge - If you drive forward until you are to the right of the first mushroom, you can use a mushroom off the edge and trick, hitting the wall at an upwards angle. If you keep tilting upwards and slightly right, you can climb round the wall and land back on the track at the end of the lap.
A minor glitch: Also, if you use a mushroom to get to get to the second mushroom (it should be the one by the bridge at the beginning.) , you can crash through the taller green mushroom's stem beside the second red one.
- Mario Circuit - If you back up at the start of the track and line yourself up with the right edge of the tree to the left, mushroom and wheelie, you can wall clip, causing you to fly upwards and over the hill, landing on the track below. Now, drive back into the tunnel, hit the wall to the left and finish the lap.
- Coconut Mall - After you've entered the mall and taken a right turn, you'll find yourself at a downwards escalator. By driving a quarter of the way down the right side, and turning right, you can use a mushroom to launch into the invisible wall, hit the fence and bounce out of bounds. Drive through the out of bounds area until you reach the parking lot, and drive clockwise around it, before nearly going back inbounds at the finish line at the end of the lap.
- Wario's Gold Mine - At the start of the lap, you can turn right and face the track behind the finish line. Use a mushroom and aim for the first pipe. If you land correctly, you'll respawn on the track behind, then drive backwards into the tunnel hit the fence on the right and finish the lap. There is a more optimal way to do this, and it requires you to hit the back of the pipe and angle upwards. If you do this correctly, you can bounce back onto the track, then back up and hit the fence.
- Koopa Cape - Reverse and clip the wall right before the finish line. Land touching the block of wall that holds the finish line pole. You should clip through it. Drive forward to about halfway in between the finish line and the end of the colored wall. Turn around and face slightly to the right. Use your mushrooms and finish the lap.
- Maple Treeway - If you back up at the start of the lap and use a mushroom on the left side, you can launch out of bounds and hit the side of a house. By doing this, you can bounce onto solid ground. Now, drive forwards around the house, and back into the corner. Use a mushroom to launch off solid ground, and use another in the air. You'll hit a non-solid wall and bounce upwards, before landing back on the track. Now, progress forward through the cannon, then turn around. Charge a mini-turbo, and use corner of a stilt to the left of the track to bounce onto the end of the track and finish the lap.
- Grumble Volcano - By turning around at the start of the lap, and hitting the back wall and falling in the lava, you can respawn on the track before. Now, charge a mini-turbo and point towards the rock to the left of the finish line. You'll boost onto it. Now, drive around the rock anti-clockwise and finish the lap.
- Bowser's Castle - When you get to the room with bowser, take the right route and stop before the boost panel. Charge a mini-turbo and point to the right of the half-pipe. Release it and turn slightly right. This'll launch you into the air and you will land on the track above. You can use a mushroom.
- Rainbow Road - Choose Funky Kong and the Spear (Torpedo), or Baby Daisy and the Quacker as your character/vehicle combination. When you begin the race, stop just before the boost pad on the left side. If you charge a mini turbo and launch yourself off the track in just the right way, you will land on an extremely small part of the road that extends beyond the walls. From here, drive forwards a bit, then use a mushroom. After this, perform a spindrift, and if done correctly, you will bounce quite high. Use another mushroom in the air, land before the last ramp in the track and finish the lap. This is extremely difficult to execute correctly and requires large amounts of percision and skill.
- GCN Peach Beach - Back up at the start of the lap, and line up with the right side of the tree to the right. Use a mushroom and wheelie, with the correct angle, land on the beach below and finish the lap.
- SNES Ghost Valley 2 - Drive forward slightly at the start of the lap and turn right. Line yourself up with the left side of the post, before using a mushroom and wheelie-ing. You should fly to the other part of the track. Then, turn around and use two mushrooms to clip the other side of the post. Drive till before the last turn and turn around and finish the lap. The second part is optional, but faster.
- N64 Sherbet Land - Drive forwards and turn right, pointing backwards towards the track behind. Line yourself up with the left side of the post, use a mushroom and wheelie. While in the air, use two more mushrooms, and you should land in the water. Now, respawn and drive backwards until you see Lakitu. Turn around and finish the lap.
- GBA Shy Guy Beach - Wait for just over 3 minutes and then clip the left side of the bomb nearest the finish line while facing the middle of the second last patch of grass. Reverse slightly after respawning and finish the lap. This is only faster if you are trying to finish one lap faster and only if you wait behind the finish line after almost completing one or two laps.
- GCN Waluigi Stadium - After the first ramp, stop, turn around and perform a mini turbo. Then, if you manage to get enough height and hit the top of the start line just right, you will go through the invisible wall and bounce off the next invisible wall. From here, drive backwards to the end of the straightaway with the hills then turn around and finish the track.
- DS Desert Hills - Just after the start, turn right before the pond. Line up with the left side of the wall, use a mushroom and wheelie. You should fly over the pond and land on the other side.
- GBA Bowser Castle 3 - About halfway through the track, after going over 3 or 4 mini-ramps, stop before the second last or last one. Line up with the left side of the mini-ramp and the track in front, use a mushroom if you want, and you should fly to the other part of the track.
- N64 DK's Jungle Parkway - At the beginning of the race, turn around and go to the second tree on the left. From here, line up and use a mushroom and perform a wheelie to wall-clip off of the tree. If you lined up correctly, you will perform a second wall-clip off the starting line and go through the invisible wall that normally prevents you from reaching the end of the track. From here, drive backwards a bit then turn around and finish the lap.
- GCN DK Mountain - About halfway through the track, around the blue zipper on the right, line up between the fence and the end of the zipper. Use a mushroom and hop to the right, and you should fly through the gap and land on the track below.
- N64 Bowser's Castle - Use the startup boost to clip up onto the left wall. Face the right finish line pole. Drive slowly off the end which causes a barrel roll. Do most of a barrel roll and use three mushrooms to clip the finish line pole and land in the lava before the last turn. If done correctly, you will respawn there. Reverse until you fall again and finish the lap as.
Mario Kart Wii is the most competitive in the series. With its complex glitches, unique drifting styles, and unbalanced vehicle roster, it's definitely the top contender. Time Trial records are as active as ever, with new records being set nearly every day. On January 12th, 2021, Arthur set the first ever humanly set Rainbow Road ultra shortcut. It’s the first time this record has been done by a real person and not using tools. Logan was the second and only other person to pull this off.
- Mario Kart Wii is the first game to have 12-player races instead of 8, second is Mario Kart 8 and third is Mario Kart 8 Deluxe.
- Mario Kart Wii is the first Mario Kart game to allow racers to do mid-air tricks.
- Mario Kart Wii is the first Mario Kart game to have "Mii" as a playable character.
- Mario Kart Wii is the first Mario Kart game to have the infamous "point system" integrated into the Balloon Battle game mode.
- Mario Kart Wii is the only console Mario Kart game to not allow multi-player Grand Prix.
- An unused picture of Mario in the Classic Dragster can be found in the game's code. It was probably going to be used for the Mario Kart Channel.
- Paratroopa, Petey Piranha, and Hammer Bro were originally going to be playable characters in this game, but they were scrapped and replaced with Dry Bones, King Boo, and Bowser Jr., respectively.
- Mario Kart Wii is the last game that gives the last place (in Grand Prix) 0 points. Later games would give the last place 1 point.
- Mario Kart Wii has sold more copies than any other Mario Kart game in the series as shown here.
- All the items introduced in Mario Kart Wii were removed in Mario Kart 7.
- As of Mario Kart 8 Deluxe, this is the only game where no introduced battle course returns as a retro battle course in a later installment, not counting Mario Kart 8.
- Mario Kart Wii has the hardest unlocking criteria for Dry Bowser so far as he is required to obtain at least a one-star rank for all 150cc Wii Cups.
- If you include both Mii outfits, Mario Kart Wii has the most characters you have to unlock in order to play as them, with 14.
- Mario Kart Wii is the first Mario Kart game to have tilt controls.
- This game is well known because of its large skips throughout many courses, similar to Mario Kart 64.
- This game is one of the most loved and praised games according to fans.
- Mario Kart Wii is well known for having good music. One of the most popular songs is the Coconut Mall music.
- This is the first game in the series to have returning courses from Super Mario Kart and Mario Kart: Super Circuit have a gate at the Finish Line.
|Mario Kart games|
|Main Titles||Super Mario Kart (1992, SNES) • Mario Kart 64 (1996, N64) • Mario Kart: Super Circuit (2001, GBA) • Mario Kart: Double Dash!! (2003, GameCube) • Mario Kart DS (2005, DS) • Mario Kart Wii (2008, Wii) • Mario Kart 7 (2011, 3DS) • Mario Kart 8 (2014, Wii U) • Mario Kart 8 Deluxe (2017, Switch)|
|Arcade Titles||Mario Kart Arcade GP (2005) • Mario Kart Arcade GP 2 (2007) • Mario Kart Arcade GP DX (2013) • Mario Kart Arcade GP VR (2017)|