Sherbet Land is the second track in the Star Cup in Mario Kart 64. This track makes a retro appearance in Mario Kart Wii as the first track of the Banana Cup. It is the sequel of Frappe Snowland and has the same music.
This track is very icy, and there are penguins that slide around, blocking the karts - this is most dangerous in the cave about halfway through. Falling in the icy water is actually quite chilly...
Layout[]
Mario Kart 64[]
The track starts out with a simple turn to the right. There is a giant Penguin that players cannot reach. You will see some other penguins that slide on the ice, trying to block the karts (there are three types of Penguins on this track, the Little Penguin Sliders (which slide around), the Big Penguin Waddlers (which waddle around pillars), and a massive Penguin on an iceberg in the middle of the track). The penguins make some very weird noises. After that, there are some cracks that you can either choose to drive around them or jump over them. After the cracks, there is a big boulder that splits the paths. And well, you guessed it--left or right doesn't matter. Then, you drive straight and into a cave. But there are some penguins blocking the entrance of the cave, so be careful. In the cave, you will start to drive on snow, but not ice. There are some arrows in the cave, telling you which way to go. There are some pillars with penguins walking around them. But they do not slide, they just walk around. When you exit the cave, there are not too many obstacles to worry about but penguins, and after one more left turn, the Finish Line.
Racers that fall into the ice cold water will freeze, which extends recovery time in comparison to falling off in a different track.
Mario Kart Wii[]
The course returns in Mario Kart Wii, with some changes done. The water is more blue, with improved graphics. The Penguins no longer make noises and just make sound effects. If you choose to go right where the boulder is at, there is a Dash Panel ramp. There is a dash panel next to the first pillar when you enter the cave. When you fall into the water, you still get frozen, but your ice breaks when you touch the ground, whereas in the original, you had to wait a few seconds.
Shortcuts[]
- The cracks in the ice can be cut with a hop.✱ for all games
Staff Ghosts[]
Mario Kart Wii[]
Character | Recorder | Time | Vehicle | Wii Wheel? |
---|---|---|---|---|
Normal | ||||
Nin★Sakat | 02:48.651 | Yes | ||
Expert | ||||
Nin★FJ | 02:28.356 | No |
Gallery[]
Trivia![]
- This, Luigi Circuit, Moo Moo Meadows, and N64 DK's Jungle Parkway are the only tracks in Mario Kart Wii where the Normal Staff Ghost uses Automatic Drift.
Previous track:
Wario Stadium |
Current track:
Sherbet Land |
Next track:
Royal Raceway |
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Previous track:
N64 Mario Raceway |
1st reappearance:
Mario Kart Wii |
Next track:
GBA Shy Guy Beach |
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Mario Kart 64 courses | ||
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Nitro cups | Mushroom Cup | Luigi Raceway • Moo Moo Farm • Koopa Troopa Beach • Kalimari Desert |
Flower Cup | Toad's Turnpike • Frappe Snowland • Choco Mountain • Mario Raceway | |
Star Cup | Wario Stadium • Sherbet Land • Royal Raceway • Bowser's Castle | |
Special Cup | D.K.'s Jungle Parkway • Yoshi Valley • Banshee Boardwalk • Rainbow Road | |
Battle Courses | Big Donut • Block Fort • Double Deck • Skyscraper |