Sunset Wilds is the fourth and last track of the Lightning Cup in Mario Kart: Super Circuit. As its name implies, it takes place on a wild desert that is set at sunset, where Shy Guys are known to settle here.
Sunset Wilds makes a retro appearance in Mario Kart Tour as of the Sunset Tour, and in Mario Kart 8 Deluxe as part of Wave 5 of the Booster Course Pass DLC, as the second track of the Cherry Cup.
Layout[]
Mario Kart: Super Circuit[]
Being the last track of the Lightning Cup in Mario Kart: Super Circuit, Sunset Wilds takes place on a desert with many totem poles scattered around with a large mesa in the background. This track features barriers using the usual colored brick style, many Dash Panels, minor ramps that may be difficult to reach, as well as a few mud patches and a section filled with tents. This track starts off during sunset, hence the name.
Racers start with a long straighaway, which is before a left u-turn. This leads to a short straightaway with a right 135-degree turn at the end. This takes racers into a large mud patch that slows them down. After the mud patch is a short left turn, followed by a straightaway. This finishes off with a wide left turn, and there is another mud patch, which is even longer than the last. After this mud patch is a short left turn, followed by a right u-turn shortly after. This leads to a wobbly straightaway, which ends off with a left u-turn.
Then the road starts to widen. This section takes place at a camp filled with tents; when a racer hits one, a Shy Guy will latch onto them, slowing them down temporarily and stealing some of their coins. This section starts off with a short straightaway, then a zigzag, and then a right u-turn, where the road narrows back to normal. One last left u-turn is left, and then it is just a straightaway to the Finish Line.
A unique feature about this track is that as the race progresses, the time of day starts to change, known when the sky starts to darken and the sun goes down. On the final lap, the sky is now purple, which suggests that it is night time.
Mario Kart Tour[]
After a 19-year hiatus, Sunset Wilds finally makes a reappearance as a retro track, appearing in Mario Kart Tour as of the Sunset Tour. It has been upgraded with added hills for tricking and giant footprint marks on the track. The camp section in the middle of the track now has Exploring Shy Guys roaming on the track instead of regular Shy Guys has latch behind the racers' backs, which now spin the racer out like a Banana and make a predetermined sound upon contact. Also, the tents are now located outside the main road, and they are bigger. However, the track's visuals are simplistic, and the track's layout has been significantly modified due to Tour's driving physics, similar to much of the other Super Circuit tracks that reappear in this game.
In this iteration, racers start with a long straightaway like usual, which finishes with a left 135-degree turn instead of a u-turn. A right turn lies ahead, leading racers to a short straightaway with mud on the sides of the track instead of the entire section. Next is a wide left u-turn, with a straightaway after it, which has a long mud patch with 3 Dash Panels. Next is a right u-turn, and then racers reach a section that appears to be a camp, which is full of mini-ramps and roaming Exploring Shy Guys. This section is a left turn followed by a right, and this ends with a left u-turn. Next is a straightaway with two steep hills for performing tricks. After the last hill is the final turn, which is a left turn that is along a raised incline. This turn leads to a straightaway to the Finish Line.
Like previously, this iteration changes the time of day sometime after the beginning of the race, though the first time the sky changes is skipped.
Mario Kart 8 Deluxe[]
Sunset Wilds returns once again as the second track of the Cherry Cup in Wave 5 of the Mario Kart 8 Deluxe Booster Course Pass DLC. It is reminiscent to the Mario Kart Tour version, albeit visual upgrades. Everything in terms of the layout is kept, except for an additional off-road ramp for performing tricks in the camp section. There are also cones surrounding the first mud section. The Dash Panels in the mud section have been slightly rotated diagonally so tricks can be performed as well.
Unlike previous iterations, the time of day is fixed, meaning that the sky won't change from sunset to night time anymore. This is probably due to the name of the track being "Sunset Wilds", which needs to be sunset to make the track's name reliable.
Shortcuts[]
- Many off-road sections can be cut with a Mushroom or boost item.
- At the camp section, there is an off-road ramp. Use a Mushroom to get to the ramp.✱ for MK8
Staff Ghosts[]
Mario Kart 8 Deluxe[]
Character | Recorder | Time | Vehicle Combination | ||
---|---|---|---|---|---|
Body | Tires | Glider | |||
150cc | |||||
Nin★Pit | 1:48.993 | ||||
200cc | |||||
Nin★Juilet | 1:20.411 |
Gallery[]
Mario Kart: Super Circuit[]
Mario Kart Tour[]
Mario Kart 8 Deluxe[]
Trivia![]
- This is one of the only two tracks in the entire Mario Kart series where the time of day changes during the race, along with Lakeside Park.
- This doesn't happen in the Mario Kart 8 Deluxe iteration, though.
- This course was originally supposed to come as the third course of the Feather Cup in Mario Kart 8 Deluxe (as evidenced by it being labeled in the files as "Cnsw_53").
Previous track:
Cheep Cheep Island |
Current track:
Sunset Wilds |
Next track:
Snow Land |
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Previous track:
Wii Maple Treeway |
1st reappearance:
Mario Kart Tour |
Next track:
Merry Mountain |
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Previous track:
Tour Los Angeles Laps |
2nd reappearance:
Mario Kart 8 Deluxe |
Next track:
Wii Koopa Cape |
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