Note: If you haven't seen my post about buffing the Spear to make it more viable, I suggest clicking here to see that first so you can get an idea of what buffing the Sneakster looks like.
In this post, I will be talking about the Sneakster. This vehicle has the same problem as the Spear in that it suffers from not so good drifting, which holds it back from being the second best vehicle in the game.
Drift[]
Reactivity[]
The Sneakster has a drift reactivity of 0.85, which is one reason why the Spear suffers. I wans going to increase its drift reactivity to 0.99, which is the Mini Beasts's drift reactivity, but that would make it too overpowered. I propose increasing its drift reactivity to 0.90, which is the Daytripper's drift reactivity, to keep its mediocre drift reactivity while still making it viable.
Tightness[]
The Sneakster's drift tightness is 0.0119 on manual and 0.0097 on automatic. This is the other reason why the Sneakster struggles so much, so I would increase its manual drifting tightness to 0.0131 and its automatic drifting tightness to 0.0157. I was thinking about changing its drifting tightness to that of the Mini Beast, but again, it would be at least as overpowered as the Mach Bike, if not more overpowered than said vehicle, with that high of a drift tightness stat, especially with inside drift. Like I said with the drift reactivity, this is meant to keep the Sneakster's mediocre drifting tightness while still making it viable.
Conclusion[]
This has been my post that covers making the Sneakster more viable. I hope these changes will help the Sneakster live up to its fullest potential.