Wario Shipyard (Wario's Galleon in PAL regions) is the second track of the Star Cup in Mario Kart 7. This track makes a retro appearance in Mario Kart Tour as of the Wario vs. Waluigi Tour.
This track takes place somewhere underwater, which a shipwreck as part of the track. This track features Fishbones and Sidesteppers. This track belongs to Wario.
Layout[]
This course takes place in and out of water but primarily based in the water. Many hazards are encountered such as anchors, which sway back and forth, Sidesteppers, who move back and forth, Pipes, which blow air out at you, mud splotches, Fishbones, a Dry Bones skull in which racers enter its mouth and lastly the good-old bottomless pits. It is possible the track is based on the game Super Mario Land 3: Wario Land, as the game featured a pirate theme. The track also boasts a remix of the main theme of the Wario Land and the Wario sign before the gliding section is shown wearing the Bull Pot power-up from the game.
Racers start on a stone brick path of the shipyard. First is a short straightaway followed by a left turn that is utilised as a Kanaami road, with a shipwreck behind it This left goes back to the stone brick path that takes racers underwater. After another Kanaami road that takes racers up to a trick ramp, a right turn lies ahead, with two different pathways to choose from. The inner turn features Kanaami roads with Dash Panel ramps, while the oouter turn features two trick ramps with the second being on a Kanaami road. These turns join up where a right turn leads racers through a tunnel that goes under a large Dry Bones' body. After the tunnel is the remaining portion of the right turn that leads to a section with air-blowing Pipes with coins aside them and Kanaami roads on the left side. The left side lacks guardrails, so racers are vulnerable to falling off in this section. This section goes left, and it ends with a trick ramp and a large air-blowing pipe below for performing tricks on.
Next is a left turn with Barrels as obstacles. Racers then enter the giant shipwreck that starts off with two different routes, with the right turn ending with a trick ramp on a Kanaami road. Racers eventually leave underwater after going up the shipwreck, and a sharp right turn will lie in front of them. This will take them to a straightaway that takes them underwater once again, leading to the front portion of the ship filled with Sidesteppers. Racers leave the shipwreck by going through the ship's front cannon, which ironically uses Dash Panels and a standard glider ramp instead of shooting racers really far. The glding section features swinging Anchors that slow down racers, and two different paths can be taken after the section, with the outer path featuring Dash Panels. These paths go right, and then they join up just before the final right turn, taking racers to the Finish Line.
Shortcuts[]
- There is a large mud patch near the giant shipwreck. Use a mushroom or power item to go through it effectively.
- One can use a Mushroom after the last giant pipe to cut off a turn.
- At the end of the course, there is a ramp that skips the last turn.
Staff Ghosts[]
Mario Kart 7[]
Character | Time | Kart Combination | ||
---|---|---|---|---|
Body | Tires | Glider | ||
Normal | ||||
02:26.268 | ||||
Expert | ||||
02:12.313 |
Trivia![]
- This is the only Mario Kart 7 course where the water is a different color. It is still blue, but a darker shade.
Gallery[]
Mario Kart 7[]
Mario Kart Tour[]
Trivia![]
- The Expert Staff Ghost loadout for this course is exactly the same as the Expert Staff Ghost loadout for DS Waluigi Pinball.
Previous track:
Piranha Plant Slide |
Current track:
Wario Shipyard |
Next track:
Neo Bowser City |
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Previous track:
Singapore Speedway 1 |
1st reappearance:
Mario Kart Tour |
Next track:
Los Angeles Laps 2 |
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